Christmas present for my son of just 3 years and loves. He took over the game in some parts and begin to develop strategies to win after only 5 parties. The goal is simple: get the first one of his rabbits at the top of the carrot avoiding traps (holes, bridge, taupe, door) triggered by the turning of the central core. No dice throw and the better, simply return the cards to advance to 1, 2 or 3 or not rotate the carrot. My son loves to turn and see what happens; 3 part the rules are understood and applied. Some parts more and he understands the purpose. The parties are fairly short: 15min on average and not tiresome because every carrot tower we hope not to fall into a hole or be ejected from the game; In short a great game for the family (even for adults and from 3 years!), Great to start making move a pawn over small distances and to develop a strategy. A small flat explaining only 4 stars. Journey rabbits and the starting point are very poorly represented; green to green. It need some parts used to. A mark of another color (path colored brown or sand color) would have facilitated the game and cheer a bit too green plateau. Some arrows or signposts would have been nice.