Here is a list of my impressions:
Tactical options:
+ By clever use of the skills many a battle can be so still win.
+ Each unit has an Achilles heel. Infantry dies to squadrons in the hail of arrows, the shooters again see the sun against cavalry.
- No formations!
- Units become entangled easily in battle. The Select is strongly impeded.
Balancing:
+ Easy-to-learn rock-paper-scissors principle
- Some folks like the orcs seem to be much weaker than the others.
- Campaign to easily.
- Excessive heroes and abilities. Against the army of the dead or the hero Sauron can do almost anything except their own units to watch die.
KI:
+ The AI is sometimes alternative routes instead of constantly attacking from the same direction.
- AI in action partly much too aggressive. The enemy sends his troops to attack even then, when you stand in his fortress with his own army.
- Sending its builder similarly stupid to death as the harvester from C & C3.
- Own troops keep the set behavior (defensive, offensive, ...) is not an appropriate setting.
- Builds little defense
Scope:
+ 6 completely different peoples with numerous units and special abilities
+ Many cards for individual skirmishes against the AI or in multiplayer
+ Tempered War of the Ring mode, in which one moves his units as in "risk" over Middle Earth and suggests the battles in real time or can be calculated.
- Short campaign but even with 10 missions per side (Good, Evil)
Difficulty:
Campaign - beginners; War of the Ring - Beginner, Intermediate; Battles - advanced, professional
Conclusion: Despite the weaknesses makes Battle for Middle Earth a lot of fun, especially against human opponents. For variety, different by 6 nations and numerous maps is well catered for. And for the price of just 9.95, one should definitely times daily.