// // Story
Yes, CoJ is a shooter, stories are known here often of little importance. The story itself is simple, but just simply brilliant idea in a point.
You play an apparent drunkard named Greaves, who tells in a saloon of his vendetta. The cutscenes are usually displayed in the drawings. Much more important are the dialogues of very good speakers who have an influence on the course in the actual missions. So it may be that during a shot liner stops time and discuss in the background, the parties, the mission is sometimes unceremoniously rewind and tell in another way. Besides, many repetitions are cleverly hidden and made simple level constructions explicable. Is there no way out, for example, degrees, the spokesman told this rightly, if it is the same distance and you can as a player in level suddenly go further.
This enables a smooth game play, the motivated despite limited technology, through its unpredictable twists. It was clear here but also said: A novel you will not find here, more of a Western movie old school, packed in heavy arcade shooter deposits.
Will you also find out about the historical background, it is recommended to find hidden objects more info divulge reward.
In between there is then duels with great villains that have been very well implemented.
// // Atmosphere
CoJ had been rather a strict, dusty, hot western style. The present is as much more colorful, even by the light shader look (matt, cartoon-like textures, world acts partly as drawn).
I could first make friends so difficult, it looked at first rather as a solution for the developers to develop a technically simple, cost-effective game, now I disturb me less because as the game adduced his own style in itself, even with the story.
Much looks familiar but beginner-friendly for newcomers for fans of the series. Only the recycling of many objects and yet very static world, with few interactions have sometimes bothered me.
What surprised me is that these small successor has me more motivated partly than its predecessors. The developers have tried out the little that they had available, rauszuholen much. So you fight against Indians, on a railway bridge in a city, on a moving train, running through the swamp or a ghost town. Despite the repetition (shooting your way through) and the same old enemies, you almost do not notice it.
In spite of everything remains a small sigh CoJ was once a bigger game, because you would have more courage and with increased budget, the part of the publishers to venture something again. Just because the developers have brought out here, so little so much, it would have been to think but, after all Western games have become really rare. ... And at the latest when the hero begins to ruminate about death, sings and has such a tranquil landscape for a moment in front of him, one listens sometimes only reverently.
(However, this section does not flow in my rating with a, but should serve as a note.)
// // Gameplay
Short CoJ works! The shooter mechanics is mature and motivating. Depending on the result at the enemies you get experience points, which you can then invest in its capabilities (such as faster reload). Armed with revolvers, shotgun and rifles are available in a clear selection. The behavior of the weapons seem modeled on the former and implemented. On top of dynamite, which invites to educationally valuable discussions.
The shootings themselves are exciting, seek cover is announced. On a life indicator has been omitted, instead the hero recovers after a while. With a slow-motion mode (known from predecessors) can cause damage to targeted. There are also quick time events, in which you do your many enemies within a time using keyboard shortcuts.
Opponents hit just even in the higher difficulty levels well, while their AI is at a solid level for a shooter. You are looking for coverage, change position, but tend to remain by their outnumbered dangerous and unfortunately do not speak off.
A highlight are the duels that were exciting and well implemented. One has to watch his opponent, keeping hands and aim at his target. This requires skill, but is not unfair for beginners.
All this is well packed, despite constant repetition of processes and targets and fun.
// Sound: //
That's really good, powerful arms popping, the dialogues are spoken professional, the music suits the situation.
// Graphics and technology //
Well, the game is no longer a full price game, which also shows the technique. The light shader look is kept simple, but colorful, sometimes, unfortunately, many objects were reinkopiert directly next to each other or simply to repeat often and yet everything remains, especially when one looks at the price, at a good level. The game is not a graphic force, but must not even with his own style and hide its purpose.
// CONCLUSION: //
Call of Juarez: Gunslinger is a small successor, which is quite large. It is not a game to which I will remember in a few years ago, but it has given me its charm and fun for the moment. The idea of the narration of the story is awesome and with the good shooter mechanics, the Points of its capabilities, it bietete with me for about 5 hours very good entertainment.
Those who want to draw again in between in the Wild West, this comic look, points Jagt and cool quotes à la Clint Eastwood is not afraid, will be very happy here.
Story: 8 out of 10
Atmosphere: 07/10
Gameplay: 10/10
Sound: 09/10
Graphics and Technology: 07/10
Overall: 8.2 out of 10 points