The scenario is ok and dubbing with Mike Patton from Faith No More is excellent. Use of Darkness powers are rather innovative but very very repetitive.
This beating down the game is the lack of entertainment weapons bases, rotten sound effects shotguns and especially, especially, enemies combining the symptoms of Alzheimer's and Parkinson's.
Firmly committed to the concept of ownership, each of them outline a shy towards you when you pull on them and does not move his small plot of land.
They shoot while you are in sight, but once gone, you have time to let go of the joystick to the market and the household on Sunday, you will stay out of danger ...
What is to become super powerful against guys who would not reach a tortoise beat the 100 meters?
Ultimate black point, the progression of the game: we spend our time to pull in streetlights (Whouahh, the thrill !!), move tens of minutes .... do nothing ... in empty streets before the brainless appear.
And what missions "related"? spend on phone calls of telephone answering machines to listen staggered messages, it's funny but 2 minutes after I said I was not in a FPS in Sim's ...
And content of missions? pick 4 pieces on a subway train launched a sadistic granny before the train arrives! Yes, with this kind of daring mission, GTA has better behave themselves ....
Let's go towards the balance tray, Dead Space is still another level ... It seems that the number two is that ... thing in preparation. With anti Alzheimer cure in the pack?