I am after a long break and release v2.01 again gone into Diablo3, and had to RoS release a lot of fun. Legendarys abound Dropped (also set parts), shredding the monster was really fun, but so is release since RoS conclusion. Set Items dropped almost garnicht more, skills and items are constantly in basic & Floor nerfed instead weak Items / Skills adapt. The servers are plagued by lag spikes, Items drop some with 2-second delay, constant disconnects. Craft items are boring just like most new Legendarys. Playing feels sluggish, slow and tiring an.Die old Archon or whirlwind builds are not / hardly be played. The bounties are boring and repeated constantly. The rifts are no challange. Endcontent is rewarded decent there is not still. PVP is still not there. The Level 70 Hellfire rings are totally useless, what makes Uber bosses completely superfluous. Granted Act 5 is beautifully designed, but partially almost too big, you're running to the feet flat. Monster density in the campaign mode is very weak, partly seen garkeine Monster. Most Legendarys come from crates, and not monsters. The play higher levels is hardly rewarded, really "effective" farms is only possible on Qual1 or normal 60, everything else is ineffective even if you manage to loose it is almost non-rewarded.
The gap between casual players and multi-player one tries to close by hidden "Rested-Loot-Buff". Someone who plays a lot worse lootet effective & less, than someone who logged only 1x a week.
Many of the current problems plaguing the game could have been solved in an extensive closed / open beta. But Blizzard is apparently lernresistent. D3V was then tested by a team extrernem, and RoS has been tested only in a very limited Family / Friends.
Blizzard, you were out my absolute favorite game developer. What happened?
1/5 star, I'm going to think very carefully in the future if I buy something again with you. The disappointment with you pile up lately.