I had restrained myself because of the relatively grown by reviews of the games magazines and by purchasing and now had the opportunity to buy the game uncut over England for about 25, because you can not do too much wrong for this price. Lo and behold, I was not disappointed! For me the ratings compared with COD have failed clearly too low. I found the missions not boring, but rather in some cases dramatically, stylish and sometimes inzeniert very exciting. Certainly everything is not perfect, but it is also not in COD and let's be honest: to what game it is already. I found the atmosphere sometimes quite exciting in the game and you could tell that it has been at least try as much as possible, to create an authentic atmosphere. The graph I found personally BETTER than eg COD Black Ops, they seemed somehow more authentic than COD, especially for COD I had in the first half always be content to accept the uncomfortable feeling with an outdated graphics engine. I had this feeling in MOH NOT, of course there is here, on closer approach unsightly things that stand out, such as block graphics when rangeht close to walls or boulders, the course looks unsightly, but is due to the rapid production of the developer one of them skillfully deflected. Also the sound on a 5.1 system for example, is beyond doubt, so clear and rich weapon sounds I had not long. When the helicopter landed on a mission even thought my girlfriend who end up in our living room, very cool ... ;-)) In general, it occurred to me one time or another that an inclined or WOW Cool lips. The controls are simple and can also be a FragFX SplitFish set and control awesome. Let us turn to the dark side, which struck me personally: The game jerky regularly for very brief moments, this I am not really used on a PS3, the AI comrades behave partly stupid run a more regularly into the fire, and obstruct a often the way. This is sometimes really annoying because it tarnishes the otherwise cool and dense atmosphere of the game. Opponents also do not behave very clever, at some places it falls on real: it is not acceptable that one stands next to a Taliban and not noticed the one and merrily shoots forward, at other places they behave again clever and run before gone hand grenades, jump over obstacles, etc. A little unbalanced then affects the AI already. I find, however, at COD behave not necessarily clever and since Fear 1 and Far Cry 1 or Half Life, it will probably not give any better AI so quickly. Had the developers gave more trouble here, what would MOH can be for an almost perfect game. Whether there are too many radio messages here or there, is debatable. The claim to realism would have been good for a much better physics engine, and I felt partly as a little annoying. Nevertheless, I always had my fun with the game and it captivated me personally more than COD! Specialists are therefore well advised to play the game on Veteran, so that it represents the necessary challenge. The game is hard, no question, but the splatter content is very limited and will only be used if it really makes sense, not like COD where it looked more ridiculous: I shoot twice with meal and somewhere at 30 meters flying an opponent from both legs, so really - could land ((COD How so fast on the index, I was already a mystery.
Conclusion: For the price my game has really fallen and I can not recommend it more, better AI and physics engine would have made out of the game in my opinion a "Fit for Hit". Staging and action and graphics I personally found better than COD and the playing time is now no shorter than COD. However, even if perhaps that resembled one or the other, so MOH has definitely his own handwriting!