Indigo: On the right way prosperous

Indigo: On the right way prosperous

Ravensburger 26561 - Indigo (Toys)

Customer Review

Today INDIGO has arrived from the house of Ravensburger with us. INDIGO is loud box a family game for 2 to 4 players, ages 8 and up from the best-selling author Dr. Reiner Knizia. We already know of a worm cure completely known. - A quick look at the graphic design of the front result appealing. Flux examined the back and read the text:

Way place, moving bricks, collect points at Indigo everyone is trying to get the most valuable gemstones.
For this purpose place gradually winding paths and move on the stones to the sidelines. The highlight: On the way, you must always ally with other players, because not all outputs belong to you alone.
But even if the stones together win in the end only one can win!
Shifting alliances, surprising twists: INDIGO is a quickly declared gameplay with simple rules. Whether as a couple, to three or four always different, always good!

OK, that sounds ever good at, and we are excited about the first look inside the game box. Lust at stake makes the package in any case.

After opening laughs us to the colorful, large-format Instructions. On a total of four pages everything is what you need to know. Although enchanting simply stands on the box, four sides act rules but somewhat confusing. But that no one has to scare! The rules are clear, well structured and provided with plenty of examples. The subsequent control study was in line quickly and actually everything is clear. A quick free the stampings from their bows, and off you go.

The board is designed in the middle of the table, and the first game can begin. For this, the dark hexes (Treasure panels) are distributed to the appropriate fields on the game board and fitted with glass stones. In addition, the outputs will be marked between two of the outer treasure panels with colored chips. Thus, the outputs (gates) corresponding to the color of the chips assigned to one or two players. At the end of the game Preparing a viewscreen and a way table are distributed to each player. The rest of the way is concealed panels placed beside the game along with the rest of the glass blocks.

Here we go! The idea is to place cards as ways on the board, that the glass blocks rely on the resulting paths as possible through a private gate to the board, because that gives points. So who's your turn, puts his paths panel, as necessary, a stone along the blue path, drawing a new road map of one of the stacks. Was by applying a stone transported out through one of the gates, the owner of the door get this stone and put this behind her viewscreen. Parts two players score, the second player gets the same stone from the supply.

That is really all not that complicated. But, very quickly you realize that it requires a degree of planning, you want to get hold of a lot of stones and so many points. It is precisely when the board is full, and several stones are moved, it can happen again and again, which is exactly move the stones that you really did not want to move. And, there are by the placing path cards a loop, whereby two rocks collide, they immediately come out of the game. That is indeed bad luck for everyone, but can threes prove good tactical alternative just in the game.
Once all the tiles have left the board, the game ends and the winner is the player who scored the most points. Points are awarded for each stone depending on its color. The points allocation must also be no notice to this is along with a brief game summary inside the viewscreen.

Our conclusion:

No wishes remain open at INDIGO Graphically, the game material is very well presented. Qualitatively, there is almost nothing to complain. Only in the view screens. While these are nice and big, but here you could use a slightly thicker cardboard. The way cards are stable, however, slip something away if the stones are moved from one plate to another.
The rules are simple and easy to learn. The term family game is true in any case, but also casual gamers can find it pleased. INDIGO work across generations and the playing time is family-friendly. It remains in the first few games for two just under the specified 20-30 minutes, but with some play-experience it rises to 30-45 minutes in game four.

If that game is luck-heavy who can play instead of having two or three cards in hand. This reduces the luck factor and the game will be more influenced by the right strategy.

The two-player game:
Rather slightly weak, at least when it is played according to standard rules. Significantly more INDIGO is in the two-game, each player has 2 routes cards on hand, and every time one can select it.

The game of three or four:
Now it gets a really entertaining and exciting family game. A beautiful mix of luck and tactics, INDIGO fun.

We did Indigo fun because it is simple and with his short playing time is sometimes well-suited for in between. Because it does not have a full-length strategy game be, it may sometimes give light fare.

Ravensburger 26561 - Indigo

Great, good apetite ... Rank: 5/5
February 24
Not top quality! 1 Rank: 2/5
October 11
Polar S3 Podimètre Rank: 4/5
June 18
Quality Book 2 Rank: 3/5
September 13
The heroes of the youth ... Rank: 4/5
May 12

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