With Pathologic I felt at first as many other: viewed - "Huh"? asked to half the opening day long plagued by running from pillar to post on the map and consider what I do here actually. Uninstalled finished. That was perhaps 2-3 times like this. According to some reviews here I was, however, but then decided to at least once to experience the 2nd day, whether it is because then really so different than usual, and I have to admit. It's true! It can be seen only with the remainder of the genius of the general anyway always something "different" acting but extremely innovative developments of the Russian game developers (think here only once on the follow-up "The Void"). Only the further the whole developed the closer you can immerse yourself in the actual story, the relationships between the different clans begin to understand one meets the children of the already very mysterious intro and implemented from that date, the be all exactly must, yes, there were, "intends" is to build the corresponding game flair at all. Yes, the graphics are sometimes blurred, it is gray, drab and but that's what fits to the area and the story. Pathologic in 3-D of colors would lose much of its charm. From the 2nd day - and especially from the third, making all but extremely addictive. The disease breaks out, you think about it twice if you have to eat just bought bread or the fish or not. The sound keeps initially also back, underlining the isolation of the city, later the gloom of some scenes - sick moan, dogs that can bark but does not stop looks, drives the winds of infectious clouds ahead of it - brilliant. The partially very worn and abstract places that can be visited, for example, the polyhedron - by different answers for certain factions can it be forfeit even with some people or other good friend and always passing the struggle for their own survival, eating, resting , strengthen the immune system. Apart from the 3 different characters that are used to play the game and each still different ends per character - depending on one's way and trade decisions, it provides different views of history and a tremendous amount of innovation. Example: On Day 2 you enter the first infected house, maintains there with a woman who turns to exit the building, suddenly their infected sisters as if from nowhere appeared in front of me, breathe me with rattling lung sounds - already is it infects. The resources are scarce, the time or more. I wish actually in a few days to have more time to simply explore the city per se. In addition to the daily task done until midnight MUST be at the game not to lose, there are also numerous optional side quests, which sometimes bring valuable things or money you invest strongly for food, medicines or protective clothing. The people whom you meet, are worked out in great detail, sometimes twisted slightly as well this fits really well with the abstract-artistic picture. Similarities to medieval plague epidemic are not denying (bird masks, masked, risk of infection, panic ...). Since the 3rd day I can not get rid of the game. Meanwhile, I wish hereof a successor who will probably not appear because the West simply still too much emphasis on graphics than on game innovation, and depth is placed. The only thing missing me, would be a complete soundtrack, and not only getting the first few sentences, because the voices of the German version are chosen very appropriate to the characters. Apropos: someone has some time the "transparent cat" found that to be at the 12th department store and for which we obtain the password of one of the children on day 1? Conclusion: Pathologic = oppressively else but pure innovation - More please!