Just a shooter or there more to it?

Just a shooter or there more to it?

Metro: Last Light - First Edition - 100% uncut - [PlayStation 3] (Video Game)

Customer Review

I have a rating system in which there is to achieve a maximum of 100 points for games. Under the Conclusion scoring and points that can be achieved is carried out. Here I share in technology, gameplay, story and atmosphere. I can also assure you that no relevant spoiler will occur. You can also directly read through the outline of the part that interests you. For too lazy to read it is enough to read only the Gesamtfazit .;)

It is, incidentally, only my opinion. I am neutral towards any genre and am working mostly with the single player of a game.

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Gameplay:

Control:
The control of Metro: Last Light was initially really unreasonable. Slowly I was groped at the beginning of the first run on the settings. It was only when I had the sensitivity when aiming and from the hip to the maximum, I could make friends with it. In addition, there are many pieces of equipment to which you have to pay. For example, it would be beneficial to boost its power to ensure that the flashlight does not suddenly run out. To arrange this, just press and hold L2, then press the left arrow key and then pump with R1. Then again with triangular back to weapon. Now we have enough power for the next three minutes. ^^ After an hour ago playing time this combo is indeed everyday, but if you play only on weekends, which is hard to remember.

Game mechanics:
Throughout the game you are either on the sneak past guards or the frantic battle against mutated critters shot. Who flies up while sneaking, has to shoot through there as well, with this possibly the ammunition could be scarce. That's why I have always tried not to get into the alarm condition. The Sneak has taken a lot of time and determined four times took longer than simply durchzuballern. Nevertheless, I felt better to stay in the shade and felt so safe.

Game Flow:
A game flow comes, I think, only in certain way of playing on. Imagine the following situation: You have a shotgun, a Kalashnikov, a pistol with a silencer and a couple of throwing knives. You come into a large room with about six soldiers who push here and watch and take turns on their position. Now you have a choice. Either you take the AK-waste and ballert you in five minutes or her sneaking around 20 30 minutes around the guards, focuses specifically the throwing knife, turn off lights or zerschießt it with the muffler. The latter method was, if I was competent enough, my first choice and gave me a lot of fun. In this way a game flows comes to pass. So it is left to the player. Very commendable.

Story History:
The game is extremely linear, which actually is self-explanatory, given that it is mostly dealing here with underground shafts. Although some areas may seem large for now. In effect, they are not yet. In addition, falling behind a constantly doors, so you no longer come back. In addition, presents a game often difficult decisions that affect the end. The gameplay is quite important. One kills people that you would not have to kill, you get closer to the end of evil step by step.

Weapons:
The weapons are mostly Standardkram. Although they have different names and given a finishing touch, so they go well with the setting, but in principle the same sinds guns as ever. If markets can be his babies, of which you can take a maximum of three, still a little pimp. However, the essays are also no enrichment.

Conclusion:
Correct innovation brings the gameplay here in any case. The slow passages and the cold slaughter on mutants brings some variety in the round. A small advantage over other shooters. The weapons which stand out due polish only slightly from the crowd. The controller would need revision and the game flow is ok.
For gameplay from me it 15/25 points.
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Story:

Action (without spoiler):
The story itself is not addressed this time to the book Metro 2034, which was written by Dmitri Glukhovsky. The book was only the inspiration and the same subject. As in Metro 2033 to take on the role of Artyom, who achieved the award Ranger with the Order. The lives of all plays, thanks to an attack in the form of an atomic bomb on a species called black underground in extremely large underground network Moscow from. (Watn sentence structure ^^) There prevail next to the Order, other powers such as the red line (Communists) or the kingdom (fascists). These powers are compared to not just peaceful minded and just before a world war or underground war. Supposedly a last Schwarzer would have survived on the surface. Together with our sniper Anna so we make our way. In the fight against the mutant monsters we could defend ourselves well, but when we finally stopped the blacks in his hands, he penetrated in our memory, and let us be unconscious. Then we were taken prisoner by the fascists and so the adventure begins. This radical nationalists remain our smallest concern

Protagonist:
Compared to a GTA we are not told about the protagonists and its history really much. Maybe I would have previously Metro will play 2033 and read the accompanying books. While this game is rare for him. Artyom is Ranger with an organization called the Order. His unit is named Sparta. A few things were still there, but I want you not spoilers yes.

Characters:
Notable characters would in any case Khan, Pawel and the last black. Khan is one of our comrades, we get to know the same at the beginning and towards the end only build a relationship, being of these three still rather irrelevant. Pawel we learn just after the captivity at the fascists know. He fights for the red line and plays an important role throughout the gameplay. The same is true for blacks. We meet him in the first chapter and then emulate him. The little one could to end the war between the underground forces may help. Find out for yourself .;)

Storytelling:
Cutscenes there is usually at the end or at the beginning of a chapter. These run with in-game graphics and are rather unspectacular or consuming. There are also passages where the NPCs blabber endlessly and you have to listen to everything. Such methods suffer from the game flow and with repeated playing through these areas are to sheer boredom.

Ends (without spoiler):
As already mentioned the gameplay with story influence the course of one's actions the end. There is a supposedly good and a bad end to disposal. As I noted at various Lets players and for me to get the most in the first run, the evil end. In retrospect, I have looked at both and find the evil end emotional and better. The difference is not really serious. Geflashed Correct me the end is not, and I got goose bumps twice in the last 20 minutes.

Conclusion:
The story is not a masterpiece. In my opinion, it plays about the same level of Bioshock parts. For a shooter which is more than enough. The alternative end has a positive effect on the rating and action, and subject were immediately interesting for me. Building relationships with other people, I have a bit missing and the end could be a little more flash. Otherwise, I can hardly complain.
For the story from me it 21/25 points.
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Atmosphere:

Setting:
Firstly, because dark gloomy corridors were full with dirt and cobwebs. Secondly, again proliferated city ruins inhabited by mutant critters. The music finally played since the nuclear attack on blacks in the huge underground. From time to time we dare even to the surface, but only with accompaniment and great caution. The atmosphere in the subway tunnels is in my opinion much more oppressive, and you shall not expect colorful forests in the cities. Much more like an industrial city covered with moss, grasses and small swampy puddles. I found both environments properly managed.

NPC:
Whether a people are hostile or sympathetic, they are usually together on gossip, work or anything else employs. This makes an immediate positive impression when the AI ​​to a rum acts alive. That's a lot of effort, is therefore appreciated.

Soundtrack:
The soundtrack adapts to the current situation. He is not only scripted. The compositions vary most in Schleich missions when you're on the verge of being discovered or device to the alarm state.

Tension:
During the slow passages I caught myself several times that I totally engrossed in the game crept in front of me and gradually secured the area. Around every corner an enemy could be lurking and if they catch you, you can expect a shot skirmish against armored units. Since it is quite tense times.

Horror:
A Dead Space 3 is nothing compared to this game. There are levels in which you live through psychosis or rumschleicht alone in giant spiders nests and they are not entirely without. With the right technical equipment (HD TV, surround system / headphones, dark room) is rather achieved a horror feel. Who gambles without speakers on ner tube and besides listening to music, this level might otherwise remembered .;)

Conclusion:
Atmosphere is definitely a highlight of this title. Depending on the situation dominated me a different feeling. A sense of security, the fear, the despair, the imprinting, of excitement, of suffering or pure adrenaline phases against hordes of monsters. Many of these feelings are aroused due to the development team that put seemingly cared about details.
For the atmosphere from me it 22/25 points.
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Technology:

Graphics:
We must of course be aware that we are still very limited with the PS3 in terms of graphics. Metro: Last Light is definitely one of the more beautiful works. The textures are exceptionally sharp for my miracle. Even if one approaches, they are only slightly blurred. Especially at the beginning, I could hear several times an edge flares. This has however improved towards the end. Shadows are in place, however, very pixelated and ugly. As the title suggests, the lighting effects can not be bad, and they are not well. In my opinion, even the most beautiful I've ever seen on the console. Not so dazzling as a Frostbite engine, yet bright and shiny.

Stability:
The game runs fairly smoothly, but it is me once greased including the PS3. Error-free may not be the performance so. As heard a patch nachgerückt.

Sound:
With the sound I am always very satisfied. The weapon sounds popping neatly out of the speakers and all other samples that I have heard, are well fed and clean. The game is played with the Dolby Digital, DTS or linear PCM compression methods. Anyone who meets the technical requirements, is fed directly to the uncompressed PCM. Who whatever reason prefers to play in DD or DTS, must deactivate the respective options in the PS3 menu until only the desired left. Sometimes it came in skips, what the realistic atmosphere very disturbing. As has been said: Patch ago.

KI:
In addition to the descriptions in NPCs I can not report much positive about the enemy AI. The soldiers make a rather silly idea. The Schleich missions they do not see the hand in front of eyes seemingly. As you can see a meter beside sneak and itchy no bad. The mutants are not quite as bad, but nothing more than average.

Scope:
Metro: Last Light has a good music player with an acceptable length. That's it then but also already. There is neither a multiplayer, nor any special missions. I condemn without any multiplayer games, because it is dearer to me, let him off, as he should clap unloving. However, the campaign itself has only appeal for a maximum of two passages. These are about 20 hours and then the air is out.

Animations:
The Nachladeanimationen are actually standard. Just as the movement when you open a door or when entering / exiting a vehicle. The facial animations are, if present at all, lifeless and simple. The blowing out of candles or outside turning of bulbs were no animation. Only samples.

Bugs:
If I am not mistaken, a few weapons descriptions were written incorrectly in the PS3 version. So a shotgun is called or alleged that the silencer increases the damage pistol. This error does not exist in the PC version and it cost me a lot of play money. In the PC version, it came it to situations where all the opponents respond verbally, but just stand there stiff. Personally, I could not perceive the bow on the PS3.

Conclusion:
In addition to the meager scope and not-so-bright KI, I am largely satisfied with the technique. Sharp textures and good sound stand out particularly. All in all again a slightly above-average performance.
For the technique from me it 19/25 points.
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Overall rating:

Metro: Last Light shines primarily through successful atmosphere and second by an above-average story. The technology and the gameplay are okay, but not much more. 4A Games has done a very commendable job as a whole. The title is definitely one of the best shooters of the year.

For Metro: Last Light from me it 77/100 points.

The game thus gets a 4 star rating and is definitely worth the money. I hope I could help with my review and would appreciate a helpful vote .;)

With best regards

Daniel: DD

super h lle Rank: 5/5
September 6
Good product 347 Rank: 4/5
February 19
Too wide 8 Rank: 3/5
August 25
SUPER 1880 4113 Rank: 5/5
November 3
1698 practice Rank: 5/5
June 8

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