Kept in the dark ...

Kept in the dark ...

PES 2011 - Pro Evolution Soccer [DVD] (DVD-ROM)

Customer Review

As a short note at the beginning: I play PES since PES5 / Winning Eleven 10 and also see PES 2011 as a good game turns on the fun, but in many areas has me too many annoying large and small flaws and raises too many question marks. Despite the following, admittedly very negative sounding review I am still playing PES 2011 in the hope someday to find out the "right knack" and so "love" the game to learn, but unfortunately this works at least for me due to the following things not quite ( I'm deliberately on many things such as graphics, sound, not a license because I want to shed light on the game mechanics and some stylistic points primarily in the control system I refer to the PS2 / 3 or Xbox360 controller).:

- The Stylistic first: Repetitions: Why can not pan the camera free now? That was my knowledge possible in almost all previous parts and made the reps watching fun and interesting. Then there is the completely pointless, ugly and also disturbing "Cover your effect". How to get the idea to implement something ugly and disturbing? And why there is no way to eliminate this effect?

- (!) ANY even halfway as a "chance" to be designated shot attempt (or even small unimportant fouls) is repeated in a fairly long sequence and must be aborted with the Start button. Also completely messed up shots are shown every time. That's just annoying and not interested, at least me, when super weak shots are loose and almost caught in his sleep by the keeper, then I have this lame scenes do not have to always look! Again, I miss painfully the possibility of eliminating this or at least reduce, because that disturbs the flow of the game immensely.

- Penalty shoot-out: Anyone who has just committed a crime in Konami? I've already zich "variants" tried: first after goals shot button with the left stick, then the reverse procedure, sometimes easily shot, sometimes strong (at least I think that because you can see so nowhere, how strong you shoot using a beam eg ), sometimes more, sometimes less the stick is moved in different directions, sometimes kept shorter times longer the stick in these directions ... After about 10 penalty shoot-out (of which I have, incidentally, won not a single) I still can not figure out what the right handle and doubt on the occasion of many other players who report the same problems anyway because if there ever is a reasonable control here. I think it's very many so that most shots of something going wrong, no matter how you look overworked (and not everyone knows how to ever penalty 'right' shoots). Basically most shots either go in the middle of pure (if one does not specify direction) or incomprehensible about it or the right or left of it ... And just the penalty you have to but can, because wenns in a knockout stage in the extension goes, then you get so right in front of panic because mans can not inexplicably ... I think I know now how the Englishman always feel :)

- In general annoys me about PES 2011 the most is that you have to teach the game incredibly strong autodidactic. You have a lot of things new "reading", although it has many predecessors gambled nauseam and has internalized the typical PES play. That is in spite of the control instructions in the manual you need a lot through trial and error and testing "finding", but unfortunately often without comprehensible sense of achievement.

- The best example of this is the shooting behavior: real targets is not possible MMN. But this greatly depends on the shooting position and / or firing position of the player. Long shots go time very precisely in the Neuner, sometimes you can hear the legitimately (yet annoying, because a hundred times heard) comment "Why, there's snow on it!" while you do not know what you or what you have in terms of control wrong done correctly. Also suitable are (far right bar) out on the only laughs embarrassing Kullerbällchen or even weird, lame Heber a goalkeeper despite decent shot attitude and a strong shot. And when the shots go in time, I still do not know exactly what I have switched properly when shooting and directionality, because just as I am doing, as the shots were not as good. The worst, however, is (as far as I could understand it so far from editoring, ask for correction if it is not true), that should get now probably be a special ability needs to ordinary worse position or awkward positions shots that have few players. This then results often simply wretched shots churning despite reasonable teams or players, because you have hardly ever the way the ball properly submitted to then forcefully deducted (which admittedly also in the real game is scarcely mentioned).

- Defensive behavior: Torben Küker this has already been described very well. Here, too, you are quite clueless as to how to ward off properly. Do everything in the manual already tried times less success with more time. Really happy we is not so. Hold X (or A xbox controller) pressed is the only thing that works halfway in principle, because then you manage an opponent begins (best with MF / AW players with a high balance value), but this one does not always ( -> see player selection). With Triangle / Y pulling too often at Triko, which in turn is blown. Although straddles works quite well, but is not appropriate depending on the situation and often ends in a yellow or red card, the timing here is more difficult (so has the COM but zero problems and legs away -erfolgreich wohlbemerkt- like a champ churning ). Clarify with square / X is often a poke around in the middle of nowhere. Defense seemed altogether too often rather haphazard and you never get the feeling that this one could really "control" what the very poor dissolved manual player selection contributes not necessarily positive.

- Backward movement (eg if the opponent counters) is also very messy and often no chance. Even as weak teams to be estimated manage with 3-4 passports in Barcelona-style midfield in zero-comma-Nix to cross (and when it goes so fast then you have little chance dazwischenzufunken). The fact that a couple of times doing well is realistic but for teams such as Qatar or Trinidad Tobago but too much of a good thing.

- Referees whistle to rare small Fouls by the opponent if the own player for pushers or similar stumbles. In addition, according to my experience there no advantage rule or manually run a quick free kick, which can annoy scary depending on the game. On the other hand his own harmless actions are caught too many times ... You get in this context (but also in many other situations) often feel that the COM is artificially promoted.

- Offside situations: The offside trap of the enemy is too many times to perfect and to circumvent their own players too stupid to this. Passive offside, after what I've seen so far not seen at all, or at least not correctly recognized, so that even here the game unjustifiably whistle blows. In addition, the private players are all too often caught offside. The absolute worst for me was when my own 5 players schnurstraks about 1-2m in a line (!) Were offside in front of a straight line of 4 opposing defenders ... and that too near the center line ... something silly.

- When you throw your own players feel quasi the opponent touch the weight of clothing. As soon as you throw yourself, even the two players, which you can not show to be covered directly. But if the enemy a throw, so are their own way too far away and is until you started running the COM has already run the ball successfully.

- Player Selection: Manual selection player in the game without the ball (especially when fending in backward movement) brings me easy to disengage, as they almost never worked properly and a player selects almost never useful; then one tries to correct this manually but the whole thing ultimately ends in chaos, because the CPU always mucking. As an example of the player selecting the flanks I can train only advise corners and times to see how many times since the right player is selected, and if you manage to select another, if this is not the case. You get just is not enough "control" of the game and fills often artificially disadvantaged.

- Strange innovations in control: why during fast dribbling to get the ball wide to present now even R2 / RT and possibly even have to press the left stick in the direction is beyond me. What was once simply by simple, repeatedly pressing the R1 / RB button has now become unnecessarily complicated with 2-3 keys. But still there more examples ...

- Substitutions: are rarely shown with a sequence (not tragic per se). And if only the names are displayed (instead of a sequence), it simply takes too long until I have control of the game again. Likewise, the referee needs in my eyes too long to whistle again situations after the game was interrupted

And so on, and so on .... I could this list continue forever: there would be things like the incredibly lame Trapping and the inertia / player delay in starting a sprint after (Trapping for a pass and the ball handling is greatly delayed when you look at how quickly the enemy this creates) ... It's understandable when weak players this is not particularly good at, but if you with NEM or Robben Özil has exactly the same problems, then this is simply unfair. This delay is incidentally also an absolute nervous killer when it comes to the manual change (without the ball) of players: no one has changed from one player to the next, already takes this a half an eternity to get out of his 5-ton inertia detach. And at this time the enemy is almost always faster, even if goes against Lichtenstein or consorts. Or the new pass system: Goes to very well by hand and opens nice opportunities ... but again not include traceable bad passes to the program. This is (not always, but also) among others because the mechanism has been too much changed here as well, because with X (or A the Xbox controller) is now largely fits into the barrel and not exactly in the feet as it used to was, because you need to make that one recently L1 (or LB) added press. The opponent responds simply perfect and sees the passports or bad passes ahead and often come by in the possession.

In PES 2011 I have just too often the "why" and "how do you do that right" (shots!) In my head and wars often get the impression that much either due to chance rather than the skill or that even in Relation is a disadvantage for COM artificially. I am well aware that one can not succeed everything, but I want to understand why I did not succeed in certain things here and there, but Konami is a little chance to improve something in his own way, if you have a new game mechanics can not cope. Here, the training of all game situations SO would be helpful, such as the immune response and generally a lot of game situations in the defense / backward movement ... But no, free training, free-kicks and corners are basically everything you can train and that's usually a "Kicken let the fun with the A-team "with little purpose because learning effect for a real game (with NEM opponents I mean) ... This is a shame, because it is precisely the training of all game situations - and especially the masters of these instructions by and demonstration, preferably with a "Aha - so goes the" effect - would be a sinister motivation. Penalty shoot !!! why you can not train? ... While you can select free-kick training and choose a position in six orders, but then adjusts the perspective from which one does not shoot with the right game match and you're confused again, how and where you now should aim of this new perspective. Or why you can not practice shots to specifications such as "Shoot right / left / center into the goal. Take the ball Volley by pressing button X / Y '??? This principle could be extended to a large number of training situations in football and would have a significant learning effect.

They want to learn, yes, but without concept brings nothing. Although PES should be 2011 become more sophisticated and more realistic in the control, so there's no point if you do not know how to draw from it advantages for his game, because at first you can not learn 10 or 20 control changes if to the training no way is offered. The simple list of keyboard shortcuts (you can call in the training menu is otherwise much more extensive than the not just a few instructions in the manual) brings a nothing when they can not internalize and to offer the free training is simply not enough opportunities.

So PES 2011 is in my eyes until now a big question mark. Instinctively, you realize the game in the gameplay some improvements and it is also quite well out of hand, but there is too often the flip side of the coin, there is the perplexity and Unverständniss.

Security risk !!!! Rank: 1/5
August 8
Super successor but with defects Rank: 4/5
November 13
very good product jadore Rank: 5/5
October 17
Lego still does wonders Rank: 5/5
June 18
Perfect! January 1812 Rank: 5/5
June 16
Very good router 1 Rank: 5/5
September 24

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