I'm reading almost every new comment posted here, I always remember that the same idea: "it's hard, you will die, but brace yourself." Right. In part. But Bloodborne, is a lot. much more than that. And if you thought back a bit to our old games? Our quasi dye & retry camouflaged that made us too much hassle for hours for an error of a pixel? If we remembered that the video game that has not always been the CoD or Uncharted, as good as they are, with their regenerative life and auto-aim? If we remembered that we humbly delighted to discover. I find this little offspring offers a challenge that should become a sort of standard, a new normal or just a difficult start mode. Like everyone else, I am taken beatings, of disgusting stuff, I wanted to take a break. But in the end we realize that this is more than the requirement of the difficulty. This is where Bloodborne is strong: it puts you everything you need to triumph in hand, but does not necessarily explain how to use it. That is the watchword of the game, the singer verb learn. Pull any information you find, words of the inhabitants of the city, gathered objects, descriptions of stats that whatnot. Be curious, try, try, die, discover, live. PLAY. That's what Bloodborne offers: a game, dangerous, but so attractive final. When you marry, body and soul any enemy, in appearance as in his behavior, his placement, his weaknesses, and every corner of this world will be seared into your memory, and you walk there you will seem just as natural as breathing, honor returning here to level modestly perfect design, a crazy ingenuity. When you tremble before a huge housing remains in his heart, an enemy that you know can put you at risk, but that these tremors will be the result of the adrenaline flow through your veins and that will push you to excel, finally, after maybe 10 infructeux and unfair trials, see befall notched a solid carcass on all sides, then perhaps you will feel the thrill of the hunt, the mere discovery of a new understanding and applicable, meticulous behavioral study of a new opponent that looks to suit you, whatever the case, the thrill of death lurking at every step. Enter the world and pull you from head to die is to be incapable, that dying is final, that dying is a shame that dying makes you understand that you're not in, you do never will. To die is to have the chance to come back stronger, better informed, accustomed, trained. To die is a sacrifice of a virtual life that will create a version of you sharper, more sharp, more lively and informed: the one that will lead you to victory.
The death is the most famous facet of Bloodborne and fortunately for you, it is also far from the most interesting.