This diversity can also be felt in the very first levels. To bring a little exemplary example: In the puzzle-levels you will often help people to their happiness. The cook wants eg something to eat, the police officer needs a tool (eg, gun, handcuffs, police car) which he used during his work and a little visually impaired older man to vision (eg spectacles, telescope, microscope) are reproduced. And here's own creativity are now almost no limits. I have first given the cook very simply a raw fish. In the second run I want the game then put to the test and have served steak, croquettes and spring onions, but these requests were all met me. Furthermore, it is also possible to connect the input things together. To shoo a bee take one example, honey, a bar and a beekeeper. The then maneuvered to the delight of animal rights non-violently by the character off. A small point of criticism regarding the control should this be appropriate, because this is, at least initially a little getting used to and sometimes the good Maxwell simply jumps wildly, even though you have the not required of him.
Besides the puzzles, there are also Action Level. There, the achievable rating is hiding somewhere. To make it not too easy to do it is often not directly accessible. Then you have to dig through the earth, dodging a tornado or come across a body of water, swim in the crocodiles and piranhas. The scenarios are all backed with various background images. Beach, cities, forests or dinosaur landscapes, there is a lot available. While there is a certain level of Par-default like playing golf. If there are for example, the default "Par 3", should be the maximum level with three objects, people, tools or whatever can accomplish. If you imagine particularly well and quickly, you get Ollars well written. With which you can then buy additional scenarios where there are many different levels again.
The graphics are marked by a comic look which is quite kept simple, but served its purpose and often decorated with beautiful details in the countryside or on the objects. Accompanied this cozy atmosphere with pleasant melodies, reminiscent of games from the old Sega-time. These two points round the overall impression from the game on a positive note.