The game runs on the following phases:
1. Legendary Creatures
There are each 3 creatures available that can be recruited. The display changes through so that Monster at the beginning are quite expensive and are cheaper the longer they ausliegen.
2. The Gods
The order of the gods is changed every round in which they are distributed randomly.
3. Income
According to the prosperity of their own islands, players receive gold pieces. The stock is kept hidden behind the screen.
4. Victims
To the favor of the gods have to win the player in an art auction offer sacrifices. In continuum theory his victim token to the respective Spielzugleiste God's chosen. Subsequent players can increase or choose other gods. If a player is outbid it must reinsert it, as long as there is only one marker to each bar gods his victim marker. Of course, one may enter directly with a higher bid, to make it more expensive for other players to win the favor of a particular god.
5. perform actions
Who have provided the ultimate sacrifice, must now run the gods specific actions in any order, and summon creatures:
Poseidon: Ships recruit / Port build / ships move
Ares: armies recruit / fortress build / armies move
Zeus: Priest recruit / temple building / creatures change
Athena: philosophers recruit / University building
Apollo: increase revenue
If meet armies or ships it comes to a fight.
If you want to build a metropolis requires all the four types of buildings on one of its islands.
Conclusion:
Kyklades is a game with a very nice material (all armies are designed differently) and an articulate, very manageable Instructions (6 pages). Since the material is language neutral se were just 5 different countries / languages serviced. Now that's smart. Matagot seems already come up a few niceties.