Multiplayer top, but absolutely terrible AI in single player = potential for frustration

Multiplayer top, but absolutely terrible AI in single player = potential for frustration

FIFA Street (Video Game)

Customer Review

Since I have the EA Sports Season Ticket, I have now invested since 3 days every night about 6 hours of play in the Early Release (= full version) of FIFA Street and would like to describe my impressions:

First, to my gambling behavior:
-I Often play at home in the single-player, but eig. Only offline against the computer because my online game is not just generally like
-Dafür I play more often with my friends in common games on a console, because that simply is for me the meaning of the multiplayer that you can sit together on the couch and against each other gambles.

Therefore, I can not judge the online features of FIFA Street, whom the interested should read other reviews.

So, now for the game:
There are 4 game modes:
-5 To 5: We play with 4 outfield players plus goalkeeper in a match box with band / wall, there is no side or corner.

-Futsal: Here is played on a futsal field, that is also 5 against 5 but the court has no bands, so there's corners and side registration. The doors are also slightly smaller.

-Panna: In Panna is not about scoring goals really killed, but about auszuschwanzen opponent with tricks and so earn points, such as a Leo by the legs brings 3 points in the bank. You have to score a goal and then to secure the points from its bench. Shoots above the opponents to score, forfeit all points collected up to that in the bank. There's no goalie, is played 2 against 2 small mini-goals.

-Last Man Standing: This is standard 4 played against 4, even without goalkeeper on mini-goals. Each time a team scores a goal, from the penalty spot this team goes from the field and the team is playing with one player less on. The player who has first no more players on the field.

-Außerdem You can still create "Custom Games", but in the end because you can easily change only the existing game modes, but is not really worth mentioning.
Pro game modes there are different stages / venues, which differ in size and playing surface in some cases significantly. However, at the beginning just getting each 2 or 3 unlocked them, the rest you have to play freely in the so-called "World Tour". More on that later.

The following licensed leagues / Mannschften included:
-The 1.Bundesliga
-The English Premier League
-The Italian Serie A
-The Spanish Primera Division
-The American Major League Soccer
-the French Ligue 1
-20 Nationalmannscahften, the "large" (Germany, Spain, Italy, Brazil etc.) are all. But it do not all contain compared to FIFA 12.
div. Street teams, which consist of real street footballer. But all have to be first unlocked, so do not be played from the beginning.

Now we come to my mind about the game:

PRO:

+ Game Modes:
Although the game may at first glance seem extent something small, you can get a lot out especially in multiplayer. The game modes are varied and make it actually all the same fun. The feeling in general is much more realistic held than with previous FIFA Street titles. It is no longer so blatantly to "Do the Monster Mega Super extreme trick and bekomm 500,000 points for the super shot", but you can achieve a lot more than simply passing game, particularly in the modes Futsal or 5 against 5 with gang because the Rinks are significantly larger and you are not constantly forced all the time to make only tricks. It's again significantly different from the feeling in FIFA 12, but it feels "real" and not act so exaggerated arcade-heavy as the previous title.

+ Control / game concept:
The principle that it increases with the left trigger on the ball and you will no longer dribbling with the left stick but only moved in the state to foot I was also very convinced that one has really many opportunities to lure the opponent or the ball at past define him. Above all, one must also watch themselves very well on the defensive, so that the opponent not simply through running. Because there are no sliding tackles in FIFA Street! There is only this lunge, which one 12 knows viell. From FIFA and one must timen usually very good if you want to successfully conquer the ball in the tackle. But after a short time made me the game mechanics very confident and I had to have learned a lot of fun with my mates in multiplayer, even without all the tricks by heart.

+ Balancing Team:
What I find also very successful is that the various teams differ not too crass of the game Stronger ago. In the end it does not matter whether you take a French team or Real Madrid, but then fall on the small fields and because the game mechanics similar differences as Sprint Speed not too much depends the weight of success in FIFA Street in my opinion much more on what you can with the ball and how skillfully you austanzt the opponent. Of course, even with FIFA Street a Cristiano Ronaldo very quickly when it starts running, but because the game is very much designed for those little 1 on 1 duels falls as I said not too much weight.

+ Career Mode / World Tour:
What I liked a lot of the World Tour, a sort of career mode. To create your own street team including team names and team crest and then must be through competitions on the regional level through the national and continental high play to the international level. There is at any level tournaments and events from all different game modes, even small variations such as 6 to 6 instead of 5 against 5 or a game not on time, but who scored 5 goals first etc.

+ Individualization
Your team can then either really compose himself and each player create individually by name, size, weight, to appearance, hairstyle, nationality, date of birth etc, here limits the imagination hardly set. The clothing can be individualized. But who does not want can also receive pre-players in his team, when you hit opposing teams you get also now and then the option to include a player in which his own team.

+ Unlock objects / long-term motivation
The World Tour I find very varied, with each successful completion event obtains new clothes, new shoes or new jerseys which one its players can miss then individualize the appearance. When the World Poker Tour offline play against the PC, then the items hang you unlock on the difficulty level. There are light, medium and heavy, for each level of difficulty there is another item or a new set of clothes, for example, of Puma, Nike or Adidas. When you play the events in the counts for the unlock even so as if they had played on "difficult".
This concept I really like to be, you get for each successful event unlocked something, so the motivation stays up and you feel like to continue playing. Also leveling the players, that means after every game there experience points and you can these invest in various attributes such as shooting, passing, Dribblen or unlock new tricks for his players at the beginning of each player can namely very few tricks as stepovers eg
However, the players rise to practically almost every game to a level on and I find that very motivating to do with every played match progress rather than ever having to play a lot of games at times to rise a level.

BUT: If you like me hard the World Tour to play against the PC, there is in my opinion a devastating negative point: the AI. And this point is actually my only negative point on FIFA Street, but he is very serious for me.

CONTRA:

- AI:

Kollisonen:
If you play on hard, you realize fairly quickly that the AI ​​is often overwhelmed very immature and rather quickly if the game is fast or when balls bounce uncontrollably. Often one also comes to opponents not pass and remains as to an invisible wall hanging and is blocked. This is very annoying on the counterattack the enemy, because then you quickly with two man outnumbered in his own penalty is when a front hangs. But that alone would have to bear, were it not for the goalkeeper.

The goalkeeper:
I admit that I'm not the top professional in FIFA Street now and sometimes I do me already difficult to win against the PC on the highest difficulty. But there are usually very tight games, many go through draw into overtime with a golden goal. And I have no problem with that if the PC utilizes my mistakes and making goals.
But: Every game, every game really falls at least one goal, because it brings the goalkeeper to slam against one of my players ready that the goalkeeper falls, while my players with outlines and the ball then rolls to the opponent => goal for the opponents.
Or, the PC has the ball at the outer edge of the penalty area, makes a two lateral swerve back and forth. My goalkeeper then moves suddenly without reason two steps to the side and the door is completely open. Opponent puts cross, shot => goal for the opponents. And I can not go totally against.
And that is not on the player Goalkeeper attribute, because that is now at the highest level. He also holds much better, but the here described errors still occur on a regular basis because the AI ​​does not appear to get along with scrum in front of goal.

The players:
But the players AI often leaves much to be desired, especially on the defensive (in the offensive it is quite good). If I lose the ball in the opponent's half then remain practically all my players who were involved in the attack are simple rather than immediately moving back. Each of the times played football in the hall has knows that it is the alpha and omega is to come after the loss of the ball immediately behind the ball. Not in FIFA Street.
Even if my players are prepared to defend even in his own half look really all players except the one controlling grade myself just to let the PC and over. Also in the immediate Tornähe not a single of my teammates moved behind the ball or the opponent to obstruct him the way to the gate. No, they are waiting in front of the center line, with a player until I Fight for me alone the ball and then play forward.

Fouls:
Another absolute Spaßbremse: Fouls. Yes, there are in some game modes fouls. This is in principle also ok. But it will be given partly for things free kicks, that's just lächerlcih. There have been free kicks since my players was not on the ball and also not near the enemy.
If the collision between two players once again not hinhaut and falls => kick.
If I let NEN opponents off with a trick and then run past him => Freekick.
And only for the opponent. If an opponent runs purely in one of my players and brings him down there NIE free kick. Even that's just stupid, because so very many attack situations are prevented.

And exactly such Schnitzer destroy the fun for me. As I said, I can surely be even better in FIFA Street. But if I only lose my tight games to 95%, because I collect per match at least one as an unnecessary AI error goal then that can somehow not be the intention. So that's really just frustrating. Especially because there are also tournaments in the World Tour, where you subsequently have to play quarter-finals and semi-finals three group matches and. They laughed Elert then eg the quarterfinals because of such KI-carver, the tournament you have to play again from the beginning. Items are only unlocked when you win the tournament.

BUT:
funnily enough when I played against my friends the whole AI errors were not so serious. Because each human player can control only one outfield player at the same it just comes not to such AI about challenging situations that are at once 3 opponents at the box and press the goalie. And collision errors are not so tragic, because you as a player also Menschlciher benefits only to the extent that a player then has the ball. But not like the PC that then rush at once all the players in the opposition half. Also Fouls there is much more rarely, almost never. Although both my buddy and I go in the same way in the duels against the computer as well.

In this respect, I can express my recommendation for FIFA Street absolutely against man for the duel man, because it really makes a lot of fun.

But against the PC not so much. Can also be that the AI ​​hires at novice and intermediate better ('ve only played on hard). But on every difficult if struck repeatedly against their limits.
Now I could say "Well, I play just only multiplayer, there's not so frustrating," but does not go also, because one has to unlock all the stages / additional teams only. And that's only in the World Tour. And some things you get so even if you manage everything on the highest difficulty. So I can not change the Schwieirgkeitsgrad if I want to have everything well.

CONCLUSION:
+ More realistic street football as its predecessors
+ Innovative Control
+ Different game modes offer plenty of variety in the multiplayer
+ As such varied World Tour with long-term motivation

- Terrible AI, particularly at the highest level of difficulty to many frustrating moments

All in all I give, therefore, 3 stars. With friends or certainly the online game is really a lot of fun and AI errors are rare, because the goalkeeper can not be so crass bring in distress as a human being, so the AI ​​starts only to build waste. Also mistake the players are not so serious, because everyone can always control just one player. Therefore, the gameplay in multiplayer is truly untroubled and the game is highly recommended in multiplayer as well. But in the single-player game is a disaster for me. Unfortunately, one has to rely as Offline players on which to play World Tour against the pc all stages to earn etc.. This is really annoying and keeps me once on the purchase of the game. Werds me viell. Times get sometime for about 20 euros, but the full price it's absolutely not worth it to me.

Thank you for reading the review, I would be very happy about any questions / comments / criticism about it.

New, told different and very cool Rank: 5/5
November 22
Value ok, to a lesser extent. Rank: 4/5
November 26
Vulnerability: Article Rank: 3/5
January 8
Practice 306 Rank: 5/5
January 26
PORTABLE February 1 Rank: 4/5
March 30

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