Almost 3 years have passed since the bitter and sad final farewell of her father's friend, who still lives on in their memories. Like many other people also they have to make sacrifices, to give up their childlike innocence is one of the most hardest. All too soon and too fast, they have to go through the hard school of growing-becoming, and when she is then separated from those friends who are her left, she's all on her own. Although she meets quickly to other survivors, but unfortunately she relived what it all too well aware of their personal past: Unstable communities, tyrannical assessed bastards, Psycho wars ... And ungrateful situations that can decide over life and death of each individual. ..
The developers of Telltale Games is the first season in 2012 managed a very big feat because their Versoftung one of the world's most famous TV / cartoon franchises of recent times not only one of the best of its kind, they also have the genre of "interactive film" given an enormous impulse. You have the heart of the zombie series, whose centerpiece understood through and through: the human drama as a central focal point with a corresponding weight, the bloody combat action with walking corpses and hostile groups as outer frame. not the other way around. As the television series of the same name also dares game, cross borders. It shocks, strikes mercilessly and sits a little later again one better to miss the players / seer an emotional kidney blow after another.
The greatest strength of TWD-S1 - class Storytelling - Telltale leads consistently and successfully continued since with moments in which one is in disbelief, stunned speechless or even left behind, also TWD-S2 is not short. For changes or even improvements to the game makers felt contrast, does not cause, which is quite a shame. The classic adventure element of Rätselns that did not turn out very luxuriant already in the previous season was minimized here drastically. A handful of scenes can be found, where the simplest combining less items / Hotspots is required, not more. For real puzzle players clearly not enough.
Ultimately, it is time-sensitive multiple-choice dialogues and action-packed QTEs that determine the progress of the five episodes this season. In purely on gameplay I would speak of a playful throwback.
BUT: Despite less play in the game I did not let even this sequel. It always amazes me how Telltale succeeds in spite of outdated technology and limited interactions to conjure up such a tremendous atmo with thrills. I love TWD mainly because of the great dialogue guidance. For someone like me, the storytelling is very important, a very important point. The dialogues are written and set to music again excellent, the facial expressions of the heroine as well as of all other Prota- and antagonists immensely believable, almost too much to bear the drama in many key moments. In particular, the return of an old, presumed dead friends from Season 1, the same is no longer as before, approaching step by step his own demise ... I do not want too much, and certainly not reveal the name, but I guarantee: The finale of TWD-S2 is any zuschnürren throat or even demand a tear.
Conclusion:
Although the second season has not so many distinctive supporting characters, although Clem makes "only" the real common thread in all the events, even though the game by themselves even less game because film offers and a whole subject to its predecessor, I am after all not disappointed.
Also in the second round (at a playing time of over 10 hours) and remains emotionally upsetting TWD, oppressive and murderous exciting. With me Telltale has one way or another found a solid repeat customers who purchase the upcoming episodes-adventure sequel is certain irrefutable. More real game, that is more adventure, I would be happy yet.