The Big Bang Theory, the ingenious game is designed for 2, 3 or 4 people and so for a rather small round.
On one hand I think it is good that it is playable with a few people, on the other hand sets the upper limit of four people quite narrow framework. An extension of up to 6 players, for example, I would have found.
This game is about to have will-cards to offer and thereby use their own prepaid cards sent possible. Because a pure bidding would be boring, och paradox flakes can be used to bring the then again more momentum in the round.
Each game consists of six rounds, because at the beginning of each player holds five cards on the hand and pulls in each subsequent round two of the remaining cards from own stack, so that it is empty at the end of the game.
There are three of them want to cards, the values of 2, 3 or 4 can have points turned over to show the objects that play a role in the series. They have different values and you have to decide how important it is one to bid for a particular card now.
Since the value cards are split into two partly and thus the player will decide whether he has so for one or the other color, caused a lot of ways to achieve values.
The paradox platelets are reversed at the end of the round and can then, for example to ensure that everything that was offered to red, suddenly applies to blue. This is of course annoying if you wanted to have the red card due to the higher value necessarily.
However, I must also say that the values of the Have-Will cards for my tastes are too close together.
End up being counted, who has received the most points over these cards and one wins the game. But ausliegen only values of 2, 3 or 4 points, it's not so bad, if a two-point card instead of a four-point card is bought through the use of paradox platelets.
Exciting it would have been if the card instance 1, 5, had 7 points were or would have been thrown out of the numerical values completely messed up.
Attempts during the game, use your own cards sent and possible hopes to have managed to get the most points at the end. As everyone who has not bought a map, may commence its designed value cards again, equality is provided, as one who plays a lot and wins, after having fewer cards and thus less emphasis on hand, as those who previously missed out are.
Again, you could change the rules and take all the cards played, but then have the total number of prepaid cards increase as you otherwise too few opportunities.
Tactically this would be more exciting. At the moment you can have quiet with many cards, if you want something. If it does not work, you do not have so lost the card. If it were otherwise, one would have to proceed tactically.
As I said, are not enough for this match, the existing 15 cards per player but from.
Overall, the game is quite good, but not so incredibly exciting, as I would have hoped.
One can the other players with the paradox platelets still make a spanner in the works, but really a lot of damage is not directed at you. Can the other way around one another even high offer, but you yourself will not lose his cards if the other wins, so there is little risk received. By similar point values of the cards, it is also not as dramatic, if you take a pose a round empty.
I think the game was a good idea and even if, in principle, to any other series could use the game concept, it is positively implemented and have wants cards reflect exactly like the paradox platelets quite typical things of the series again. Qualitatively, it is made of high quality and is sure to last.
Nevertheless, I think it could have been designed a total of more exciting if you registered more players, pulled the card values are further apart and the depositing system riskier would have made. Also, I would have found it nice if each different images of the figures would have been on the cards.
So bottom line, a game that can be played happily with a few people, but not with many stops and its voltage is unfortunately limited because each game round neither very much risk still exists a great deal tactics.