He will have spilled ink that title. Here is the view of a guy who appreciates Metal Gear without being a purist. Okay I admit I do not cling to Kiefer Sutherland. A slightly finer voice, that confuses both with Kaz. It remains sober, but it seems that the heart is not too much. Overall, it's nice in the gameplay (no more) but westernized (read noobisé) to the extreme: infinity marking enemies (even cell sprinter limit executions to 5 rafters ...) Viewing ceux- it constantly through walls once marked, good big warning 10 seconds before you to get calculation to give you time to go hide ... You really run the camp environment, yelling to get capture I think, and seen the weakness of the AI is not even guaranteed. By cons I did the story by taking my time mooooort (exploration of the base before the first goal, then a little further exploration and second objective) and it took about 4 hours. Without feeling bored (which is still a good thing to point out), but I am well trailed. I have spent two hours aimlessly pacing the base before heading to the first goal. By going directly to the point, I think it is very very very very fast. Regarding the play area is satisfactory (I have done that the main mission and side mission) for a first run. I guess if you do it 50 times, one has to start quickly know the map by heart. It's not too lousy, there is a pack of hiding places and possible paths, but again as the enemy AI is weak, it only reinforces the ease of feeling. For cons, the game is a little ugly on the day of the missions. At night it hides a few little flaws, but the counterpart is that the textures get a little plastoc. In general the problems of cosmetic finishes are many: a gun in hand ever laid out, magical reload rockets coming out of hands, enemies that dig into the rocks ... Finally Snake is much more manageable than before but quite frankly this is far from perfect. The cliffhanger for the end is nice, although we would have preferred to play rather than cinematic look. So to conclude, for me who have not paid, I thought it was cool, I think fans find it because they will fix their AMS pending Phantom Pain, but if it follows the same pattern I do not imagine a very difficult game. I read on some sites that the difficulty had been revised upwards, I guess they mean that the GZ offers only a 'Normal' mode and a mode 'Hard' (unlocked after finishing a mission) and they used to play very easy on the previous ... Would recommend only to hardcore fans of Metal Gear Solid who really can not wait until 2015 for Phantom Pain.