Download / installation: absolutely no problem
Graphics: Nett made, but not the absolute eye-catcher, which is of course due to the build-up play, which is based on POC where the world map, or the ship in the port are the two main screens. Only the harbor entrances and exits as bring some variety, and which are, as I said, made very nice.
Music: Turn it anyway always from or on very quietly.
Gameplay: You founded a shipping company. The money you get from an investor who is always involved in the future and a big chunk of demands regularly as a shareholder. Either one alone schippert it happening, and tried to get lucrative deals as possible, or you sign a contract, where to transport between two ports a certain amount of goods. This saves the fumble, but is sometimes a bit boring. The aim is eventually to have as much money (it takes several billion Euros!) That you can buy out the unloved shareholder of the investor contract. In the beginning is very slow, but once you can drive the second largest class of ships, it is only a matter of patience, but not very difficult.
Speaking: There are 3 difficulty levels: Easy, Medium, and difficult (duh!). There is also a sufficient tutorial to be introduced into the game, but you can also deselect the beginning of a new game.
There is also a quasi online game mode where the prices are not determined by the AI, but also, for example, by how many players have a particular commodity loaded / unloaded at a given port in the last 10 minutes. That makes all the more unpredictable, is therefore something more challenging. But you can, I think, do not come into contact with the other online players, at least I've not yet noticed. Did the online mode admittedly but only once played briefly.
Fun:
For me immense, until I had just reached on game level the game objective. But that was at POC similar: After a while you do not know what port and load combinations are worthwhile, and which. The 'faults' at POC were better implemented: Riff advance! demanded the intervention by hand, here you get only the opportunity to choose between two options: drive around or go through (but without the manual control). The cruising ship on a collision course of POC is completely absent. The pirates appear similar to POC on, you have to fork out or risking the ship. Another new feature is I think the risk of fire, even as you have to either risk the ship or take with appropriate equipment of the ship a few more days for firefighters in purchasing. In general, the vessels can be removed in three stages in more than one category.
The harbor entrances can either be done by hand (is good for the reputation) or automatically via tractor (is bad for your wallet, but after only 5 ships a thing worth considering). The run in by hand and edit is made more palatable by a best-of table one shows his previously fastest trials.
After installation, I was back as then glued solid at POC front of the PC. The gameplay, though so simple, work (for me) still. Basically TransOcean more or less the POC of the past, just with a little prettier graphics.
Sounds good?
Well, parchesi-you-not is still the same, and also makes still fun. Or Monopoly, or .... To me belongs POC to the classics. As a PC game to him much of what is now required of games missing: action, high-resolution graphics, etc. That's why there is not 5 star.
But as a game in and of itself, it is still great. Well, as I said: Old love never * grin *, and I'm glad to be able to play it rusts in the new guise Transocean again