I have the 3DS game Ocarina of Time and have to finally have just got a corresponding one of the graphic ago successor. The description about the variety and the great sidequests voted me vorfreudig. Aaaaaaaaaaaaaber: What use one the great sidequests, to rush all the time through the scenes to bring any Fieslinge to route within the constantly shrinking time? Not only that, the timeline of the screen permanently indicates that it will close, but the time of day changing suddenly the screen turns black to indicate threatening "dawn of the third day," or the like. The ripping a flow of the game unnecessarily. Moreover pings a once you times a little bit tried (we remember: Really great sidequests!) Once the fairy and a reminder, you could only so-and-so many hours, if you do not gradually times the Interim Boss / end boss or somewhere else wanted? That's not nice! Even that does not retain a portion of its items, but each time "rewinding" loses example rubies, (but if you do not HAT dragged to the Bank for the Bank bring cost you something ... time!) Deku sticks etc. I find very annoying. And what annoys me even massively, is the memory function. In Ocarina could save on the "Start" button at any time, here you have, however, only to fly a owl statue (So whip out Ocarina, song play, fly, responsive owl store, pull out if necessary Ocarina playing song, fly back) in order to save can. Where as the benefit to lie, I can not see. Mir is pretty verhagelt of fun. Just for starters, I recommend clearly Ocarina of Time. Majora's Mask is the graphic ago nice (hence three stars) but not for people who want to play relaxed.