That alone this blueprint but not sufficient if one is missing as developers both basic woodworking skills and any empathy in tension and shock effects, showing Colonial Marines with almost ruthless clarity - it is a crash landing, as they are not of such a highly doped film license would have expected.
The whole game is like a cobbled together for fifty euros beta version: Nothing really works, nothing looks really good - everything, the gameplay, the graphics, and not least the sound effect, as if someone had done a few handles to it, then the lost desire and are leave the whole. That would maybe (just maybe) bearable when Colonial Marines would not be so mad monotonous - the players exhausted long stretches out of an infinite loop: open door, flattening all be behind it aliens, crossing corridor, open door and repitir ad vomitam.
Anyone have recent proof of the emotional competency of developer needs to put themselves in their target audience, can look forward at Colonial Marines through a co-op mode: Normally I celebrate every game I daddeln in split screen with a buddy on the couch can - how much horror atmosphere comes up (or should pay) when you play a horror game for two, well know but people of Gearbox. Of course, the collision detection is also implemented so bad, and the corridors so narrow (and not forget that mostly still at least a NPC belongs to Team) that you have to plan for three minutes each crossing a connecting door.
Then at first you get rid of the great battles, remains a truly stuck everything in the throat - effects and animation (and these terms one must at Colonial Marines actually put in quotation marks) are not only for miles behind what conjures up the PS3 Anno 2013 out of the hat - they are in parts even short of what one has seen ten years ago the Playstation 2 (!). Scored grenades zerpuffen as crackers, fire looks like glued aluminum strips (and also disappeared faster than you noticed it and the sound effects are in parts so amateurish that one thinks that here had been working with a dictaphone.
Should I continue to nag five pages? I do not think so. With Colonial Marines, the franchise has been driven with almost admirable Karacho against the wall. Possible that previous Alien games have garnered any originality awards, but for that very reason, the game could have wonderfully add to this endless series of Xenomorph battle plates that do not necessarily knock your socks off, but still prepare kurweiliges pleasure - has this opportunity you screwed up because of laziness and instead speculated on the quick buck of the fan base. There is really nothing at all.