I start with the most important point in this variant of risk. The player community. All should know risk. Not because of the rules, experience with the risk of rules not really help here. Except perhaps at dice, which then goes faster safely when the "risk-view" has. New game, new rules also mean more time, more Audauer. If these people have come together, great. But only if they are all aware how long a game can take that 14 rounds after the first will follow and that it is not only drink beer, only then you can start!
The game is great opened, it looks a bit like Command & Conquer as a board game. Together they designed a quasi new world but only one can dominate. The whole process takes 15 rounds. It is a game, do not forget! This is advance quickly when the emotions boil and then you even notes of one or other stickers on the board so entirely missed its purpose and has a quite different than expected.
15 laps persevere with a solid group of players, a real challenge. But who creates, is rewarded 15 times.