+ Part pretty looks and locales, good background music
+ Combat system with simple but appreciable revaluations
+ Additional talents (XP bonus, increase recycling better, prey Fund, etc.) with an appreciable effect, especially at high levels of difficulty
+ Tactical battles
+ Partly good German synchronization (Rhelmar, Randval, Mathras, ...)
+ Good control via gamepad
- Part simple appearance and settings (especially the Ice Palace is stupid)
- Combat system does not change, only two Hit types per archetype, Block, little fire spells and "crossbows"
- Partially loveless setting (a Droeger, German "Kaidan Alenko" without any proper pitch eg ....)
- Final Boss is ridiculous hard
- Simple opponents to hew as Titans and are more protected than elite bosses (eg Einarmskelette with huge long-Blue Ouch Sword, Double Shield skeletons.)
- Poor balance between warrior and Ranger, or between heroes and simple standard opponents
- Bissel problems opponents masses with the sighting and Intrusion ...
Well, and why it has made all the two rounds of fun and shortens the waiting time for DA3?
So little variety there is in the fight, and with respect to the undead, they are demanding and, ultimately, rewarding struggles. The production is handsome in the game graphics, and you can the sound and the music abgewinnen lot.
In addition, Ranger and Warrior to play very different, I recommend the Pyromancer always upgrade to one of the archetypes, after the latter have reached their full combat strength.
Frustrating moments, there are of course a whole lot, but who sense his struggle and additional properties increases, the feeling in the course give also your progress. - In addition, you have to plan for multiple or large opponents always skill and tactics. - Even the households is not to forget the valuable raw materials and booby traps.
However, the boss is a slap in the face. - A warrior ist'nen godsend, especially if you have no sense expanded and equipped him and is in short supply of raw materials.
To play the game again in English (as Weiblein) but has been pushing to try again, and lo and behold:
Suddenly you know / woman to assert themselves better in battles, they are crisp-short and allow the story again at a faster pace to play.
Especially the Ranger brings here much momentum in the fighting, even though he can not tolerate this much: He's played well, a perfect character for entry. - In addition, the assistance of a companion is here sometimes noticeable (Mind Control, Stepping the ground ...), and the Magic Fire (For weapons and self-protection) are vital, because opponents can be defeated so effectively.
All in all a 3-4 star candidate for some but also deal a secret. - No AAA title of major studios, but perhaps does not have to be so bad.