As a former fan of the first Doom (there is a long time), I am pleased - in early 2011 - to have found a game worthy of its distant ancestor, able to make me feel very pleasant adrenaline while I thought I was blasé. The first Dead Space was relatively disappointed me. Lent, a laborious handling and too repetitive, I had given up before complete its term despite the qualities (including graphics) undeniable. Dead Space 2 has retained some of these defects, as the view in the third person and always problematic handling in times of stress. But in graphic and sound environment is nirvana for lovers of SF horror that I am. From Alien to Event Horizon through Pandorum, the classics are all mentioned at one time or another, with a bonus of absolutely sublime Gothic decorations. And I do not associate myself with the criticism that an extremely simple scenario. In a game like this, I dab my scenario with raging energy! All that counts is the atmosphere and chills that run through your spine when you are alone with your keyboard at a late hour of the night. Between the soundtrack terrifying and disgusting monsters that lurk in the darkest corners, here it is served! In terms of improvements and innovations, we also include some changes weightless sequences "scripted" ultraviolentes (play, you understand), better management of the "guide wire" (which, in particular, to find the point of the backup closest) and a French dubbing quality. In addition, if the game requires a "solid" configuration, it is not essential to have the PC-to-death with a graphical map-which-swatter. The icing on the cake of course load times are quite reasonable, while the product lifetime is quite respectable. In the "unwinding after a hard day's work," Dead Space 2 is a credible leader. For me it is the best surprise since the outputs of Crysis and Bioshock. But avoid playing just before going to bed if you really want to sleep.