Pacific Storm looks at first glance very well: strategic decisions, research, configure the way its units and nice eye candy in the tactics battles. At second glance, however, already reveal serious gaps. At worst is the AI. I strongly advise against to use the automatic supply of raw materials. Chaos is the result. Or take the aircraft. If they are to attack automatically, then fly the associations to the place where the enemy was sighted, do not find this in spite Eigenradarsichtung, probably because this has moved in the meantime, a few kilometers further, and turn around again without result. Then comes an unexpected crop to fight, so are not to sink two freighters capable of 140 bombers with 280 IR-guided glide bombs in the automatic battle. In Tactics mode it looks because of not much better. Particularly amusing is when a bomber whose guided glide bombs have several hundred km range, is flying in the Flakbereich, just to give the opponent a fair opportunity to fire is. Torpedo bombers are also quite funny, they fly in a minimum height of 200 m and throw from there also the torpedo from. Why this is not destroyed on impact into the water, know well even the programmer. In reality, the approach was carried out at a height of 5 to 10 m. To compensate for this, however, the dive bomber flying mostly at far too low, probably so that they can be fired at by flak better.
Very funny is the idea with the replenishment zones: ships and planes suddenly appear in the middle of the map, as if they had been teleported.
Or take missile. While you can build FlaRak-launchers, but can set up you do not. By contrast, minor errors, such as that of the construction of a V2-launcher in the game takes much longer than building a V1 launcher almost harmless.
The weapons effect is also far from any reality I have seen in Battleship hits freighters that just caused damage percentage to lead instead to the immediate destruction, whereas 12.7 cm - freighter guns here sink even destroyers or cause serious damage.
And let's not forget the funny government contracts in the main campaign. These are far from any logic. "Destroy the barracks in Panama". Safe easy to achieve if the only Truk forward base is - and strategically the job is certainly of paramount importance.
Unless the AI bugs are fixed with patches, I can not recommend buying this product, unless it is the player more to the flight simulator and less about strategy game itself.