When I got Brawl in the fingers, I could not put it down. It came a day on average to 5h beatings Power ....
... But that changed. When I unlocked all the characters and I noticed that my favorite Initial Sonic as weak out set, left me with the fun after and the 5h fell on more than 2 hours
When I eventually saw the SSBB has me not so impressed, I amused me he prefers with Mario Kart Wii.
The reason of listlessness was that hardly differed from its predecessor Brawl. As a melee on the dice started I could and not stop to gamble my friends. In Brawl also professionals were let down again and the game was left to the casual gamers.
Worked as with the melee Wavedash, impressed me today. I gambled so long melee and could still discover news.
And what I in Brawl most pleased me was the online mode, because then you have to not only with CPU opponents or tabs friends beatings. But it also turned out to be äuserst boring.
What captivated me then melee, it did not yet play with SSBB should that change and did not make it.
Brawl is a very well-made game where I would recommend to anyone, but know above all the newcomers, the melee is not already in and out. Although it has some differences to Melee, such as R use indefinitely, until the butt touches down on the ground, even if you can not avoid in any direction, a Brawl Super Smash Bros. Melee remake remains to me more (Wiimake )
+ Huge scope (music CDs, stickers, characters, stages, modes, etc.)
+ Genius multiplayer
Subspace Emissary + well done (even if it appears to me rather boring)
+ Beautiful graphics & music (real orchestra of music as Hyrule levels in TLOZ: TP)
-Long Loading times (7.92 GB in size, on Dual Layer)
-Schlechter Online mode (and again with your friend code feature)
-Eher Reform or Wiimake from Vorgäner Super Smash Bros. Melee
In the N-Zone has been written that the other players to fight with melee hot, what I recommend in no way represent the desire for Brawl goes only faster.
mfg PALde