The second part of that time I had ever played through and for the most part I have brought me the box for Freespace 1.
What fascinates me about the game is the beautifully told story and how the game when flying in the missions quite a special atmosphere builds. With the uncertainty and in some cases stress, because you rarely or never know what can happen on the battlefield everything.
It is a classic example of how to go about with little text and mission briefings a good game, that works.
On the other hand ists also worth noting how well the game has aged and how HAMMER look some space battles. One could say in good German "As neat passes from the post".
Is also surprising that the difficulty to make a dramatic difference. For example, the game on Easy is still easy to solve and not really sophisticated but on Normal AI will directly aggressive and you have to think a bit, and may aim especially when flying.
The unbeaten but best feature of FreeSpace and its arcade-like style is that it is still a bit more complex. The best example is the instructions that can be given to his squadrons and which run the commands with a frightening precision.
There is nothing more satisfying than if you are a command and it looks like a ship of 6 ships torn in laser hail is or you are direct to the lineup Anweiseungen or to protect.
It may not seem at first glance so and gameplay's / video can be the game difficult to start, but said intensity in battle is unmatched.
While I was playing at the X often eingepennt am (feat is also an all Space Sim) and the control was overloaded, I am more than happy with this.
Although you have to be able to live with the fact that the game sends a from mission to mission and there are not too many Cutscenen or Story (If then in text) that the Games are just over 12-15 years old, but for a ists Pure feat.
Especially those pearls you miss nowadays very and I salute Volition.
These developers have any passion put into their games. ^^