Because of these dates, the mechanism to fire the darts at the FlipFury. This is noticeable both at the very appealing and reach the Fire Slam mode. With the subtle difference that after six darts is not final, but replace the drums by pressing the lower trigger the courts and the fun starts all over again - with another six darts. The mechanism does not work perfectly, but without noise; therefore less suited for stalking. The lower drum is free to rotate; It should also be recharged as can easily be seen on the side of two corresponding recesses. Be sure the darts all the way into the chambers stuck, otherwise the drum can not rotate freely. Once the lower drum is loaded enough pressure on the lower trigger, the drums change places, and the next six arrows find their place. Reloading takes account of 12 arrows but also twice as long as with the Strongarm. The pivot mechanism however is fascinating; many times I saw him only triggered because I'm amazed at how fast it goes and how it all tired after rotation locks. However, usually the upper drum by hand to move leads to pronounced jamming, a pressure on the trigger for drum change fixes the problem immediately.
Conclusion: A NERF blaster with a great show effect, long-range, 12 shots and slam Fire. Too bad he does not have three drums ...