But after the first few minutes of euphoria gives way to all the disillusionment. The German language edition is a total disaster (inappropriate spokesman, bad dialogue, ...), does not matter, you can switch to the English (or English, French or Spanish) ... but the control and camera work can be not so easy to fix , Whether it is the combat system, the move of the hero (ib turn and jump) or inventory management - anything goes slightly out of hand, everything requires eternal toggle between different modes in which the key assignment is anything but intuitive.
Also Gamedesign Technically are just at the beginning of dozens of carvers who would not have to be, ranging from lack of explanation of the control (Auto Browse / crack ... of course diving exactly where opponents to the one also has no time fiddle and allowed thanks to a few checkpoints lengthy sequences Repeat several times), (small strike the inaccurate combat enemies on the ground before a - impossible ... trying a slice of a vehicle pursue - you almost always meets the frame) frustigen Trial and Error passages (driving sequence End of Episode 2 a textbook example is where the Game designers have failed - you do not know where to hinmuss and can repeat passages ever - fortunately there is the possibility to skip such sequences), not skippable cutscenes, ... the list could go on for a long time.
You can see all the good ideas, but almost immediately the euphoria comes stumble. The game works in all places so unfinished and not thought through, which imposes an immediate the idiom of uncut diamonds ... Too bad with 2-3 months finetuning could out of the game a bit can be very large.