1) It was 1980, the first LCD games ever, which they spawned an entire toy division, from this country, for example, companies such as Tiger benefited and some tamagochi made later on the world going
2) After the gold rush atmosphere in the calculator business was waning at the end of the 70, and the research in the LCD market was to fall on and LCD factories were closed. Due to the success of the Game & Watch games not only in charge of the displays used Sharp benefited: The boom of LCD games gave the whole LCD industry a second kickstart. Who knows how the dominated by LCD world would look like today exactly, Nintendo would not have invented the Game & Watch? Had gained acceptance as plasma TVs?
3) After Nintendo with the first archaic game consoles made first steps in the video game area in Japan, the Game & Watch games were the precursor to the global domination of the children, which should then follow with NES and GameBoy
4) The design of the to be seen on the cover multiscreen variants served Nintendo 22 years later obviously the inspiration for the concept of Nintendo DS
5) For the Donkey Kong Game & Watch was the directional pad invented in 1982 that still must on every gamepad today.
To book: As the first "History of Nintendo" -book already begins this first rather text-heavy: On just 30 pages the story of Game & Watch is told in again mastermind Gunpei Yokoi plays a significant role.
In the central and widest part of the book then all 59 official Game & Watch games are presented, one on each side and richly illustrated. The rarity of each game is given on a five-point scale. And here the homework was actually done: I have come as a few years ago about an Asian Internet shop on a new Donkey Kong Hockey. It was in fact probably stumbled somewhere in Asia on a whole range still unopened games. Even this Fund is mentioned in the book. You notice here that the author Florent Gorges stood aside with Isao Yamazaki probably the most important Nintendo collectors.
After the performance of 22 special Game & Watch games that but usually only by imprints of companies (eg Bosch!) Who have the games for example, giving away, different from the normal versions, we learn a little about the different distribution channels in different countries (eg in Germany, they were initially sold by the company as Bienengraeber tricOtronic), see pictures from the Japanese commercials or learn something about later Nintendo games that are dedicated specifically to Game & Watch game (eg the "Game & Watch Gallery "parts for various GameBoy systems) or more them hidden homage (eg Mr. Game & Watch in the" Super Smash Bros. "- games).
Overall, the book actually contains so everything you also want to know about the "Game & Watch" games. Is disappointed the most, who is awaiting a concrete value-assessment for each game (which is ever given a prize at the particularly rare games). Here Gorges writes, however, that the value changes so regularly (as just by the above-mentioned "Donkey Kong Hockey" -Fund etc.) that would be eh soon no longer valid. For something like the Internet has certainly to better.
All in all, I'm just as excited as the first part of the book and put it anyone who is interested in video game history, the heart. I'm already looking forward to the announced parts 3 (NES) and 4 (GameBoy) This loving book series.