I'll do it in brief, we are quickly on this chapter of my review by: 2/3 very bad, monotonous level design (the retorts levels from Halo 1 on the first XBox are there comparatively varied), faulty sound engine (Music breaks suddenly, sound effects, speech, etc. are on stereo despite händischer readjustment often very difficult to separate; ever heard delicate mission statements without messages displayed on screen and in parallel, a bash after another sound (the sound several anti-aircraft guns)), defective texture engine (sometimes be very bad low-res as not replacing textures with hi-res copies - here has the texture streaming a mistake or what the optics are thus sometimes totally horrible and Playstation 2 level), a very simple, honest graphics engine (yes do not believe? that the screenshots really 1: 1 the game's graphics reflect) and for me at allerübelsten: 3/4 of the points of my personal videogame cliché checklist were without objection from the game, and certainly at the first attempt met (which is by no means a compliment). ..and then an open Linde road cliffhanger at the end (the developers have their product really appreciated Top and squinted same time at a rapid successor? smells to me anyway by overconfidence first rate)
On the other hand - and this is for me personally the main reason why I still just three stars Rentals stake here - you could tell that sporadically appear ideas in the game, which - when the story-writers and the rest of the game designers, perhaps more Time for development would have been - even potential * would *. What I mean here?
So, there would be after the first third - unfortunately gespoilerte through the games instructions in advance - Plottwist that makes one look at history from a completely, but actually not so different angle. Clearly, the way to get there is through the middle of a cliche minefield, in which not a single, already 1000 times used technology / roles / story presentation is omitted (flashy, shallow soldiers supposedly angry rebel, the big, bad "company" in the background " Drugs are bad! "- message everywhere, ...), but I did as * Spoiler * particularly the brief but very psychedelic" "like withdrawal chapter and also how its implementation has failed. This endless helpless and weaponless madman through a swamp. The voices in the background and the wailing of the main protagonists. Sometimes comes the dramatic even when players.
Furthermore, because there's some missions that will give an idea that Ubisoft had really intended to make with Haze a counterpart to Halo. Incomprehensible that the game designers this part really entertaining missions (* spoiler * the one level has to do with the fact that you have to accompany a rocket the rebels through a jungle and over a bridge; here everything is on offer: sniper elements launchers duels with aircraft and and and; the second is towards the end of the game where it comes a Observatiium to achieve on a mountain; steep driving passages with hairpin bends and really beautiful vistas alternate here with Flakausschaltaufträgen and shooting duels from; also very varied * Spoiler End *) only in the middle have placed the game and the first 10 hours of play with sometimes very, very dull tube levels (including mysterious, invisible walls Level) starts. Except for the very open plan missions, in which the individual arenas are connected with beautiful driving deposits, the game unfortunately has a very linear shooting character. Go through a transition - Around opponents - transition A or B Search - of a leads to a dead end, the second is the right - new wave of enemies - back straight - etc .. Too bad.
Overall, I needed for the game around 20 hours of play time. The entertainment value is as described very mixed and it came with me before know that I have the game for over a week not touched - very biederten with the hose at levels;
So well-intentioned 3 star stay for the game by myself. While it fails in my opinion, at all levels, but alone the attempt to cast such a story in a game, has my opinion, deserves a little respect. As a budget title or from the second trading at a bargain price it may well be advisable - but at full price I would not define it to me ...