Before innovations The latest in the series is bursting not necessarily. Personally, I find the also not bad. On the contrary, however, all tried and tested concepts have been implemented only very meager.
In the first two parts have me mainly
- The living world
- The Dschinnsystem
- Good puzzle
- The associated Dungeons
- The casual villains
like.
It is true that "The Dark Dawn" has puzzles, dungeons and villains. However, everything seems very unkind and the "living world" was sterile and cold. Solely the system with the jinn has been preserved and gives the whole still at least strategic depth.
(The jinn can be found at several points on the Welkarte or in cities, caves or dungeons. These are then used by the class of the characters define and perform to powerful incantations.)
As for the poorer elements of the first two parts, so has "Dark Dawn" these Taken. For example, the infinitely long conversations in which in the end nothing comes across. So sometimes you can press half an hour just by talking bubbles without anything happening.
In the first two parts of the action of the player was minimal on the action, but this is typical of those RPGs. In the third part of a "Smiley system" was introduced that one of four emotional states can choose when you will be asked by one of the other characters to tell the opinion about something. The problem here is that it is often not at all know to what one grade to give his two cents.
All in all, "Golden Sun - Dark Dawn" rather boring. It is set up no voltage, the world does not break with one, and the puzzles are designed for preschoolers.
Personally, I've been buying and regrets and can therefore not really recommend.