Normally a tutorial or the single player story helps the beginners to understand the concept of the Games. Unfortunately, this is not the case at X3. The "simulator" throws the player into any primitive scenarios and ready. How do you do what is not explained. In particular, I was shocked how slow the used "simulator" ship is, on the other hand the opponents powern full tilt at one over. No afterburners? Which button? A bug? Boost! No, nothing goes faster.
Therefore, a tip - the Egosoft forum stop by and the tips and tricks on how to read also jump start. And one wonders after, then a swiftly helped. Thus said the "problem" with the afterburner - there is none. The boost function is only for the jump start the speed but not the temporary overcome the speed limit as you would normally know. You should also be sure to read the manual, otherwise you will be the loser. In combination with a vibrant community and you will soon successfully fly through space. And the handling is not rocket science. If you have dealt with the controller, it works perfectly. In particular, when using a joystick good. While X3 can be controlled with the mouse, but I can only recommend a stick.
And so I now play for a few days, have the story are temporarily left behind (you can include them again at any time) and send automated traders through space. This learning to their experience and my profit grows. So you ever far from being comparable to the various peoples of goods, ships and factories, you have to improve his reputation. And thus it is drawn with a fast ship going to explore sectors or going with several ships to pirate / Xenon / Kha'ak-hunting.
It tingles really nice if you with a split Jaguar (easier hunters very fast) rushes through a Xenon sector, everything and everywhere full of enemies, the energy rays giant spaceship brighten the screen, fighting ships on a zujagen, one the next jump gate targeted and massive ships want to block the way. And I only have speed and nothing but speed to protect. That's just great! Later will come back, but then with Kamp woman chambers and seasons of serious hunters. This has no other known to me Game.
The hardware side has to say - since 1.4.xx lot has. My Athlon64 3200+, ATI X850 XT, 2GB RAM, SB Audigy cope well with the game, so you can play nicely with 1280x1024, so good that I've even included AA & Co. The graphics are great and kudos to the designers - truly (almost) every ship looks succeeded. Excellent.
Problems I had until then only with "hanging" videos, but Egosoft has helped directly and immediately. And two non-repeatable run crash - as measured by the total playing time so far - the "also-rans".
So it must be said - the entry is not so difficult, as described by many. But you have to deal with this complex game. But that is the charm - the elaboration and achievement of goals. No question - X is a game outside of normal rights and despite massive initial problems An evergreen.
btw - these are not available cockpits may interfere with the X2 player, I find the overview but the better (as long as the muzzle of the ship covered not too much). Landing on the planet would be graphically varied, but makes the game any better. And yes - the patches are large (now 166MB), but since I'm better approach than ISDN users as to be driven by Steam in the madness - because this is then already "game over" before you get to play.
I mean> BUY recommendation for people who like learning how to operate in a complex game.