Toll staged experience

Toll staged experience

Mass Effect 2 (uncut) (computer game)

Customer Review

Mass Effect 2 is linked to the actions of its predecessor, and starts with a shock. One experiences the death of his character, Commander Shepard first hand, but do not panic, it will be 2 years after revived by an organization called Cerberus to take action against the collectors, who kidnapped the entire colonies and to bring the reasons for the abductions to light , This requires a competent team Shepard and leads him during most of the game across the galaxy in search of the best biotic, technology and combat specialists to win in a final suicidal mission and survive. There are, of course, to find one or another side quest, but all are optional and not compulsory.

One can in the fight against the mysterious panels create a new character, or import a saved game from Part 1, even then, it is even possible to change the look and class. When importing an ME1 character you not only get credited some commodities and credit, but you will be faced over the course of the game with the events and his moral choices from the predecessor, which greatly enhances the atmosphere in addition to the already thrilling staging. It is in any case strongly recommended, if not necessary first to play the previous because you can not understand or assign many of the references to the events and actions in the past otherwise.

The graphic was drilled compared to its predecessor again, especially the beautiful lighting and fog effects look incredibly beautiful and made me amazed and later in the game again. The ugly clothes and armor textures of NPCs in dialogues spoil the overall impression, unfortunately a little. The venues are extremely varied and the proportions so many scenery just stunning. The indoor venues never look the same and inspire with many individual details, unlike the cloned space stations at the side quests in part. 1

Playful there are smaller and larger changes that are positive for the most part. The following are some of the notable changes with a brief explanation:

-> Inventory - The fast with louder same weapons and upgrades overloaded inventory has been removed! For weapons and upgrades, there are separate menu items. That was one of my major criticisms of the first part.
-> Character Development - Developing the skills of Shepard and the team members has been greatly reduced. There are not as many skills per character, the remaining are also removable only in 4 steps, but there is for each skill fully equipped one of two selectable specializations, which compensates for the lack of individuality something out.
-> Good / evil actions - It is now possible during dialogues, perform at certain points by mouse click a good or evil action, always optional, which picks up the sometimes very long dialogues strong.
-> Sidequests - The lengthy passages driving on lonely planet were removed. Instead, "scan" one unknown planet, then sends a probe and so finds hidden jobs and resources for research into upgrades. While it is monotonous with time, but at least does not require as much time.
-> Use of weapons - weapons overheat no longer, it is necessary to change the so-called thermal Magazine. Ammunition may be scattered in the level and sometimes left by killed enemies collected. I think better that way.
-> Load times - One of the biggest confounders. The endless elevator rides have been removed to happiness. There are only loading times at greater range change, and these loading times do not last too long.
-> Star map - Now you not only moves a cursor over the map, but directly the Normandy. Mass relay jumps find no longer automatically instead, but you have to fly to the portal in the solar system. It should also be refueled for the flight to a neighboring solar system fuel. Small but very nice "cosmetic" changes with little impact on the actual game.
-> Mini Games - Mini games for bridging, hoes and shorting were visually enhanced are, indeed beautiful to look at than the previous, but no longer to get around, as evidenced by the Universalgel in Part 1, a pity!
-> The Normandy - The new version of Normandy is much bigger and more beautiful and the loading time when you switch to a different level are hardly noticeable.

--- Conclusion ---

Mass Effect 1 was a great experience and part 2 is in many ways still a plan. As usual with Bioware, the atmosphere created is brilliant and quests could not be more varied and thrilling staged. ), But this time as "Evil" - During the first pass as a technology specialist, I was looking forward to experience the whole adventure as biotic again
Abandoning an annoying DRM system enjoys the annoyed by online activations and other Kopierschutzgängeleien players heart. The game comes with a registration code to the Cerberus Network, an online platform of Bioware. Thus you get access to the following free DLCs:
-> An exclusive Cerberus armor and weapon
-> The Cerberus bow projector, a heavy weapon
-> The crash site of the Normandy as an additive Location
-> "Zaeed" - Another team member with associated Quest series
-> The "Firewalker Pack" A Quest series with a controllable vehicle, the "Hammerhead"

Mass Effect 2 was able to convince me in every way, so there can only be a vote for it:
5 of 5 stars and a full purchase recommendation!

Super 1176 Rank: 5/5
January 25
Very good for the wrist Rank: 5/5
April 5
Very nice game guide) Rank: 5/5
April 8
Affordable and effective 1 Rank: 4/5
July 3

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