Concept prepares the gameplay of taboo or new Activity on: Instead concept with words, pantomime or drawing to explain, these are explained by setting figures on categories and subcategories of symbols. The Schedule provides for this purpose about 60 (?) Icons. Their meaning is described in the accompanying overview maps. As a beginner you have to be read to first explain laboriously by this explanation to even know how to describe the drawn term / should. In return, you have to read first time also to rate the importance of symbols, which were marked by the term explainer on the game board. Can the meanings of the terms times by heart, the whole thing is very exciting. But until then, the learning curve is too long for an impromptu party game. This can taboo and activity significantly better.
Furthermore, there are points when a term is also guessed. In return, the game forgets completely, this provide a time limit (which at the beginning would be a hindrance) or a game element for measuring time (eg hour glass) to be attached. If it should go only to the fun of guessing terms, one could also omit the points system altogether.
These technical mistakes come when material: please Why are at only two summary sheets, if it can be played à 2 players with up to 8 teams? Why ask the symbols are not arranged exactly the same with their explanations to the summary sheets, as shown in the Schedule? The remaining materials are of high quality perfectly fine.
Conclusion: An interesting game mechanics to high barrier to entry, technical mistakes. Hide something comes on the nomination list of Game of the Year? I'm just glad that we were able to test it on the games days without buying it. Better alternatives: taboo or Activity