I tested the LeapMotion Unity Starter Kit and on this basis started my application set up. In principle, we drove just putting forward, backward, left, right, Turn Left, Turn Right abzuhandeln with one hand and use the two-handed mode for something special.
It went quite well so far, apart from the fact that it is very exhausting to constantly have a hand in front of him in the air. Of course, one turns in VR even a little bit, and if you lose the orientation and remove the hand from the area above the appliance can cause a short confusion. As far as I was aware of the problem but.
The SDK is manageable and with a little 3D mathematics can work wonderfully. Or. would be to work if the device had not technology-dependent weaknesses. There must be a clear that the device is just what it looks from below. As a result, it the touch fingers, ie alongside or, does not recognize at the tips, and outputs via the API as detected. When the handle is turned also vanish the hidden finger. Even if fingers are slightly bent them disappear. When the head a little too close to the unit comes, or above, you have suddenly another fist in the frame.
Overall, the driver is missing the tracking sustainable, if I have a hardware yet recognized a finger then I want to tracking and possibly hide but instead him guess where he is. It would be great example to identify him as a finger ... I would still umpteen things come up that I could say about bad finger tracking. Totaly leaves a device but so alone and hidden fingers as I said just made in the API. One would therefore theoretically even tracking and make prediction and then I'm not even sure if the underlying data sufficient or even misleading.
The device works fine with fists, hands the relatively horizontal float to the ground and have spread all the fingers wide, a single finger, but also pins / rods or tools as they call it in the API. Overall, can not be so, but the credible illusion of hands in the VR space manufacture (except for special cases referred to, but no transitions).
As for the Aps in Airspace (LeapMotion App Store) I tested and found that the problems that I see everywhere except in the most trivial or very limited cases, lead to an unacceptable, not intuitive controls. Some free At least for my claim.
Well, long story short, I rise on Razer Hydra to and if it comes out in time to the STEM system Sixense later.
LeapMotion is a nice pastime, but only for 1-3 days, no matter now whether making the API or the Store antestet apps - that's only because it is new but what.