And already the To-Go-Lara is on the road again and this time not only visually but also technically polished. Unfortunately, this has not only advantages. The very graphic "ENHANCE" is in some places the game probably more of a "Verschlimmbesserung". It is promised a better, fluent movement, but unfortunately there just because the crux of the matter. The PSP manages not simply convert the movements quickly enough and the game hooked again and bucking the motion sequences. This not only looks unsightly but also disturbs even the fun. Otherwise, Lara has been equipped with headset, flashlight, binoculars, PDA and a new Harken. About the headset always stays in contact with its base and receives sometimes more, sometimes less meaningful advice or comments on the current situation. Especially the frequent demand if the Lara still alive or whether she is doing well, then just a little nervous. With her flashlight Lara brings light into dark corner. Quite funny idea, because thus a few little puzzles more can be incorporated into the game. The next object in their new repertoire is her binoculars. Thus one can, as with each fetch binoculars distant get close, but this is not of course the only one. A short press on the "Select" button everything is immersed in a lovely dark green. In light-green light then buried artifacts or if you will ziehlt on a locked door briefly analyzed and this recognized as mechanics. This applies among other things, for moving boxes. The PDA is really only as a new menu when you presses Return in the game on the "Select" button. Level Statistics and objectives can be looked up there or you can take a look into your inventory. Lastly, there is the rakes. In Tomb Raider Anniversary this could only be used for rings. This time he is magnetic and sticks to all that looks like metal.
So much for the new objects and new graphics. Even when controlling a lot has changed. The camera will no longer move freely with the "triangle" button but with the "square" key and the L key now is for detecting targets. Can be shot down with the R button then the intended target. The predecessor is the key assignment, I think, more successful, but the change is learned relatively quickly.
Otherwise, not so much has happened, we continue exploring the temple and solves its secrets, which you usually do not, however, come across wild yellow-eyed animals but nasty soldiers which one he must shoot to Hauf. A little much banging, but still okay.
Summarizing depends Tomb Raider Legend to its predecessor in terms of liquid movement and control behind somewhat, and so many new things, there are unfortunately not. Nevertheless, the core of Tomb Raider, the exploration of the temple, have been implemented very well here.