A few quotes from Amazon reviewers:
From Alarion "The gameplay is basically quite simple, which is not for hours Regelleserei results before the first game."
From N. Thiel "Overall a very nice game, with simple rules that a certain maneuver allows .."
By Nico Hörndler "It's a conquest game with simple mechanism .."
From Honsa: "The gameplay impresses with its simple, clear structure .. [...] The conquests carried out by a simple Auszählprinzip"
All these reviews I am sorry to contradict deutlichst. Especially Alarion is in our view entirely falschn. We have friends donated the original version and the version bought "Underground" for ourselves. For us, it is not possible to play the game with newcomers, without every time (at almost every train !!) minutes read in the regulations as now affect each other the different racial and special abilities and what x ability to y except at race for leads and so on. Almost every time 2 or 3 train turned back one of these special issues: "This is true as in race X or so and when I attack with ability Y because ...??" We have needed for a single game Felt 4 hours. And so simple all gaaar is not. Landscapes, mountains, volcanoes, rivers, everything affects the number with which one must attack every time it is the math and count. Who has not played at least as early 5 consecutive miscounted permanently and gets scolding from the other players. Clearly, we need this game now no longer out to rummage, it's the game that "where no more the rules do" and always "read" must. Too bad, because the idea is so beautiful and the material. With my friends, it is around, with us also.
Those who to me now will probably play it very often badly contradict me and evaluate negative. I gave an extra 3 star, although there was a total bad buy for us. The game is only in rounds that meet every couple of days and have the same composition. After 2 months, namely none else knows more like what's going on and you start to reopen to the rulebook.