Material: 08 Entry: 09
Feel: 07 long-term fun: 07
To Play: Up to 4 restaurant owners want their guests as comprehensively satisfy. Basically, the players are two decision paths are available: Get new guests in the restaurant, or shopping for existing guests were on the market, serve and ideally also abkassieren.Dazu standing on the restaurant bar six places with times of 60 - 10 mins available.
For new guests you pull from the draw pile X (number of players +1) cards and covers them on gradually. Every time you have to decide either to receive these new guest yourself or press one of the other players in the eye. These guests are then in the restaurant under the appropriate time sorted (may mean that this must slip or other guests on the timeline forward). In addition, a bonus or penalty is triggered by each guest.
Prefer cater for guests, I must first be active in the market. Here I can against time (0 - 30 Minutes) one to four goods cubes (there are 6 varieties) purchase. Depending on the number guests have to wait in my restaurant and slip appropriate time on the bar to the exit. Can I cater for the guests, I put the relevant goods cubes on the appropriate card and collect in full "Delivery" accordingly. I can not do it because of time or for tactical reasons, to use a guest, I get a lemon (-1 point).
Are all Nachziehkarten depleted, so a round is played and the owner with the most points wins the game.
Tactical family game with a certain annoyance factor.
Material - 08
In the BRETTSPIELBOX are: 1 Market Square, 90 different guest cards (of which 8 starting cards with the other rear), 90 food cubes in 6 different colors (10 x Dessert, 12 x Pasta 14 x Pizza, 16 x salad, 18 x wine, 20 x water), 4 Ristoranteleisten (assembled), 35 Bouquet / lemon flakes, 1 bag
Attractive material in the usual cosmos quality. Even the author was allowed to perpetuate as a guest.
Getting Started - 09
Game is understood well and quickly. Rules clearly designed. After a mini sample game are all on board and the game also rapidly advancing.
Feeling - 07
Who expects a playful heavyweight is wrong here. Da Luigi is a smooth easy family game in which the players fret occupies a certain component. Because I can so many of my "competitors" for the title of best restaurant in town by Zuschustern of unwelcome guests, the "soup" (there is in this game, do not: better the pasta) oversalted.
The market must always keep an eye on, because by the different number of resources pasta and dessert will always be popular. Since you can order as many have taken thoughtlessly and conceded a lemon, because the guest without having achieved anything has to be transported out of the restaurant. Da Luigi is rather a tactical game, because decisions must situational decide: which guest operator, which I push back from the Restaurenat, how do I deal with the time resources to possibly market collect me more goods for storage (and later orders To run faster).
Who can deal with glee, for the game is a nice variety.
Small control weakness (probably already recognized by the publisher) is that the guest should not be carried out of the restaurant by the market shopping. It should rather be that this is possible because you will be brought by himself or his teammates in the unpleasant position that one is unable to act and is only allowed to operate in the market of the time step zero. UPDATE: it has now become a rule update announced (rules below)
Long-term fun - 07
A nice pleasant family game, which is playable with elementary school children from 8 years. Quickly assembled, Schell says, so that even beginners can play without drawbacks. Annoyance factor is there, without torpedoing the game long term. With less than an hour, the game is also well matched to the target group. Will be played more often determined.
@ Brettspielbox.de