"Why bats Master Wayne?" ... "Because they scare me, and my enemies are to share my fear.

"Why bats Master Wayne?" ... "Because they scare me, and my enemies are to share my fear.

Batman: Arkham Origins - [PlayStation 3] (Video Game)

Customer Review

The Arkham games from developer Rocksteady belong to me personally without doubt one of the greatest games of this console generation because they revolutionärten not only the virtual superhero genre, but also provided entertainment at the highest musical level. And although I longed sometime after another offshoot, I had added quite astonished, as it is to appear before the great change console was then called the another part of the Arkham series. And then also arrived in the form of a prequel, which lately received feed in many major game series and usually rather lean against the predecessor. Also made me skeptical of the fact that the makers behind the first two Batman Games - So Rocksteady - no longer in the project "Arkham Origins" are involved. So much for the history therefore. So, and now I have now already spent a few hours on the clock or in Gotham, and what I personally consider Batman`s third trip so that you will learn as always in the following Pro / Contra line.

--- --- PRO

+ What immediately stands out is a positive first of all again the great synchronization. Even in "Origins" the same speakers are represented as in its predecessors. Bruce Wayne aka Batman has thus his famous Christian Bale synchronous voice. Very cool is the way also that not only Butler Alfred has now received the same German actors as Michael Caine in Nolan`s Dark Knight trilogy, but Bane has the same voice as in The Dark Knight Rises. This provides not only the high acoustic quality course for an immense amount of authenticity and atmosphere.

+ The atmosphere is once again extremely atmospheric and haunting. The series has always been sprayed already a very special flair gloomy as the Nolan films in their own way, and this was maintained constant even in "Origins". One feels immediately at home as a connoisseur.

+ The gameplay was one to one-over except for a few changes fundamentally from its predecessors, which was somewhere logically, the first two parts already played Butterweich. The free-flow combat system for example, feels usual supple and goes after a few minutes more than in the flesh. With a button is blocked, with another key leads to attacks and times for these actions to be always right, it is again a pleasure to watch the Dark Knight with his cool moves and combos the sublime feeling gibt`s as always free. Another new feature is, for example, the Batman can go into a dive now to knock out enemies right at impact. Also new, the Bat`s can slip out of the sprint across the floor now, for example, to slide under openings and convert tiles opponents. So there are quite a few new ideas that the known gameplay a little brush, which I however not all will enumerate now. Here you should simply time to be surprised. Yes, and otherwise is as already mentioned much stayed the same. The camera work is the same, you still crawls in the first person perspective through shafts and open mesh, it is still equipped with the old famous gadgets like the Batarang or Explosivgel, you swing and still glides from one building to another and you also captures still from radio messages and listen to the conversations of the gangsters. So it feels like "Arkham City".

+ The staging of the cutscenes is once again at the usual high level.

+ The same applies to the dialoging which seldom reach movie level.

+ The upgrade system has also succeeded in motivating and not overloaded. There are three "Talent Trees" to choose from, put together as follows: Melee improvement, invisible hunters improving and supporting improvement. Here then provides each "tree" some fields that you can level up, such as the arms or special attacks. The one knows already from the predecessor.

+ Gotham is huge, and with huge I mean really huge. As a rule of thumb, I would say about 3x larger than "Arkham City". Gotham is divided into two large city areas, which are connected by a large bridge with one another. One half has here and there by the way, even well-known buildings or streets of "Arkham City" very cool!

+ To get even the next positive innovation: Due to the size of the map, the makers have added a fast travel feature to select or tour certain areas quickly. However, these need to be unlocked only by certain actions.

+ However, the game world is not only large, but also, once again, designed extremely atmospheric. Everywhere there are posters, neon signs, waste is rumm, graffiti on the walls, the dark design of the building, snow-covered roads - great!

+ In addition to activities gibt`s in "Origins" of course: for example, you have to radio towers reactivate setting-down points for the quick trip unlock or collect or off also data fragments and helpers of the Riddler.

+ What I also next plus point would be the Time. Assuming the duties of the Riddler, etc. to the main story behind it and can be the quick travel feature on the left, it is the usual game series loosely employs more than 15 hours.

+ "Arkham Origins" shines like its predecessors by great lighting and shading effects.

+ The prequel idea is great because it is sometimes quite interesting to see how everything happens when neither know Batman's enemies, even the enemies of Batman.

+ The challenges are of course also with this.

+ In the Boss Fights are now occasionally some nice slow-motions-moments. In addition, the struggles against the top villains have now set a lot richer in scene.

+ The soundtrack is simply ne force, absolutely present, and consistently moody. Toll!

--- NEUTRAL ---

: The detective mode is also back on the field again, but was extended to include some minor features. So it is now possible, for example, to reconstruct by scanning the crime scene evidence and look at so the crime. An example: a gangster tried to open a door and dies in an explosion. At the scene arrived, it is then to scan the body to scan the explosion site, and you can already play the scene and what happened to heart, to go to the next test. All this is, as always, be a nice idea and sounds at first also super exciting acts but ultimately quite fitted and especially undemanding, because you not only get chewed or shown any evidence, but even the circumscribed radius of action (where you must therefore search) is displayed.

: New in "Origins" are, for example, radio messages of the police who come again and again purely by chance. Here you can then - as long as you desire and time has - to intervene and save example, two police officers in front of a group of gangsters. Strangely, however, is that sometimes police officers fighting gangsters and once you intervene, you have two groups suddenly against him. Or it fights against police officer ... for whatever reason. Pity is that it only comes to beat up a bunch of guys. Creativity in vain in the tasks.

: Visually, has done absolutely nothing. "Origins" looks like "Arkham City" ... point.

The AI ​​of the opponents is the series usual sound and only in the mass a true challenge.

--- --- CONTRA

- Is also noticed quite negatively What quickly for my taste, the one in "Origins" now no longer any building can climb respectively roof. Sailing times so times calmly through Gotham's streets, does not mean that you can also visit your nearest roof. Particularly disturbing is that, if you stand at one edge of the roof, which is located only half a meter higher, and you partou not come up because this roof just not this one ... very weak. Also annoying: some buildings are so large that you run around them and must sail, while the roof is usually within reach. Thus, the backdrop of the skyscrapers acts often repeatedly only as a backdrop.

- The streets are surprisingly lifeless. This Batman part I had hoped (since no jail etc. serves as a backdrop), the least one sometimes sees a stroll through the area a few ordinary passersby, but there are a few exceptions (ie times a Statist of a is threatened gang) again only criminals, gangsters, villains and cops in the streets go.

- Unfortunately, the organizers have allowed a big mistake during synchronization. I will not spoil at this point, however, you realize as a connoisseur of the predecessor after the first sentence, that's nothing at Black Mask as it seems ... very unfortunate and especially weak right!

- As much as I appreciate the Joker as the greatest opponent of Batman, it's still scary shame that he once again mimics the villain, keeping the rogue-scepter in his hand. I mean, he was in the Asylum already villain, he was in Arkham City is already the villain, and he is now back in Origins of the villain ... gäääähn. It just Batman has much more to offer in these areas. Very bad!

--- OTHERS ---

- Extensive statistics
- Three levels of difficulty
- New Game Plus again with this

CONCLUSION:
"Batman: Arkham Origins" plays out almost like its predecessor, it looks like its predecessor, it also provides many well-known elements of its predecessor. Nevertheless, it feels the whole package but again quite fresh at. The Developer Exchange is also virtually no noticeable basically because Warner has almost one to one-over here the work of Rocksteady, and only here and there a bit own spice added. This can now be found as you want. I am personally not störts, because as the saying goes. Better well done as badly copied itself. And "Arkham Origins" definitely makes neat fun. One should nevertheless not expect miracles. 4 stars

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