The first games of WipEout HD falls a Unlike the original, the real name. easy control on, the sliders directing almost at the same moment, they even control a little. The striking when one is accustomed to drift id curves and always crashes at the beginning in the inner curve. This was partly because the classes and Venom Flash zieml. are lame, so you do not need go ahead but at the last moment has come around. A sense of speed od. Even a "sliding" cometh not really on.
This is supported by the negative similarly controlled gliders. It makes little difference whether one chooses the fastest hard steerable or the slowest easily steerable runabout.
(In the original you had to give in before 2sec and slip with air brakes through the turn. How much earlier was based on the glider type.)
Only when Rapier begins the feeling of a high-speed race and make the air brakes sense.
The gameplay and design is great as usual even if it me almost too colorful on the track or zieml the HUD. much takes account.
Turbo start there is unfortunately no longer, this was a time before securing a good start of the race, when you're the first curves fared well.
The acceleration arrows did not properly sense, it was a bit of a boost that you mitbekam ("Please buckle up!"). You could really go by the opponents.
Now you get the feeling that the push just a little reduces the distance. If you drive normally beside his opponents you may not even be faster if you have the fastest slider! And to get an arrow you're a little ahead, there is a big difference not unfortunately. But woe to you not caught the arrow, then the opponent is immediately at bay.
Overall, the game looks very good, but is unbalanced. Sometimes you drive good times where you have to be not very good down the impression, but if you want to beat this and thinks to be really drove very well, you just can no longer ran.
This imbalance is also reflected quickly in that the level of difficulty at the beginning not esp. High (see also the unequal easier control than the original), but already a few hours later that attracts so much that you wonder what is the programmers thinking. Then bests can be reached only with hardly schaffbaren tricks. As the, that by means of a sideways roll ID air when landing an extra boost brings in WipEout HD.
This must be really practiced at every opportunity (often leading to wobbling, bad landings u. To the guardrail leads), and these opportunities are often more than well hidden and almost never seen. Since then you have also avail bumps and "fly" about gangs.
Trial and error and very very very much practice are on the way to the trophies.
Despite my harsh criticism, it remains a great game, it's fun as hell even if the frustration factor quickly rises rapidly and a lot of tasks for many players no longer are beatable.
Visually, it's nice, but not skin me away. The music is again good but not as bombastic as it was for example. Cold Storage.
A pity, I find that it is not as balanced as the original (sauschwer but fair, with exercise), but that it is frustrating due to incorrect relations.
I'd give Wipeout HD 3-4 star, unfortunately there is no half-id display.
Nevertheless, you can get in this game really shaped eyes and 17 in Playsationstore it is all worth it. Whether you need an extra also the additional package (Fury) is undecided, make online fun viell. For the new game modes that va. Only for the new glider or routes it is not worthwhile in my opinion, because you already have a lot to do with the game itself, because if one wants to play everything and also create ;-)