As I held it in his hands, the same on Saturday after the release. It was the game that could unite lately alongside Half-Life 2 the probably most hype and the highest ratings in coming. But what about the sobering look after a few days playing really? Graphics: I think the graphics nicely despite initial skepticism and made with lots of love, even if it is not really please anyone. A flight on a reach through the landscapes is a great experience and a downright sucked into the world of Azeroth. Also an evening fishing trip is just a lovely experience and leaves a plunge into a lovingly crafted world. There are minus points but for always highly similar-looking characters. Quests: You can tell WoW on clearly that it strives boring "go to A, B kill" - to spice quests. It may happen sometimes that you have to involve time a toolbox from the bottom of a lake or looking in a dilapidated house an old clock. But after some time here turns a routine. The quests are similar too, and force them to repeatedly same procedure. Another annoying point is that some quests are solved by many simultaneously. So there can be proper queue if it is to turn a person X. Well done is the opportunity to play as a single player quite successful, but have advantages with groups and elite quests only in a group can be solved. Something I do not like that it is possible to some extent, simply auzusteigen faster only by senseless brawl monsters. Community It is too early to assess the community really fair, but the other players bemängelnde youth, I can confirm. A lot of the players is very young, partly new to RPG worlds and in accordance with the customs in this genre unfamiliar. But it needs to evolve. The future will show whether it is possible to form a balanced and reasonable community. Scope / variety WoW manages more than other online role-playing games to make a previously complex genre as simple as possible. So the entry is easy and also initially very motivating because fast Lvl-ups are creating. But this comes at a price to a lesser extent. This starts with the few options of customization of your character and go to the entire economic system. Integrated into play economic system is entirely implemented really perfect, but to simply knit in the long run. In addition to monster-bashing there is too little (long-term) -motivierende alternative options in the game. Conclusion: WoW is a truly successful game and sets a new benchmark when it comes to entry-friendliness and ease of use. But in the long run this may be too monotonous. But WoW is just beginning. If the developers listen and implement the suggestions of the players in the forums, then is a damn good game of WoW. Other games like Dark Age of Chamelot or Star Wars Galaxies have matured over time and become beautiful games. Time will tell whether even World of Warcraft will prove their worth.