First, the player is guided through a tutorial in which the essential basics of the game are explained. Your fictional coach "Duke", played by Danny Trejo, are the first indications as ye have to behave in combat and what you need to consider it in order to enjoy a flawless gaming experience. Then there is the possibility to choose a fighter and to tell these old will. Most accessories and clothes you have, however, first of all free games.
Below begins the "training" of your fighter. It connects "The Fight" the original genre of beat 'em up with some RPG elements. So you can outdoors Training, about the sandbag -and- Punchingballtraining, Sparing or while training for target security points win which can modify their your fighter. Are available for selection more properties like strength, speed, etc .. Furthermore, on their progresses career free new (dirty) moves that you gain an advantage in battle. After the battles it is then first of all to check your fighter and this to send virtual doctor if necessary. When ye do not this, this has a negative impact on your career as a street fighter in the next fight.
The key, however, is in a game like "The Fight" ultimately, whether the implementation of the motion controller has succeeded. Contrary to some reports in the relevant international media, I consider the implementation of quite successful. The movements are almost 1: 1 and integrated without noticeable delay in the game. The greatest weakness in this context represents the camera. Although it is in principle possible to choose from a variety of perspectives, the most suitable would be, however, a camera position directly behind the fighters. Fortunately, there's such a Perpsktive. Unlike most other games that move in a similar genre of their own players is not transparent, so that you can not follow the majority of the actual events. To end a fight successfully in this way is almost impossible and resulted mostly in an uncoordinated Gefuchtel. But it is quite possible to deny the struggles with a different perspective, but you have to adapt his movements accordingly. Highly recommended, therefore, is the goal of training, to get a better sense of height and distance (without this sense are a lot of potential matches are ineffective). In general, the Trainig is a hugely important aspect of the game, without the you will not get far in Career Mode. It is worth mentioning in this context, the way how to move the fighter. Free movement in the room are not possible, since otherwise, the calibration is nullified. Taxes you can offer your virtual likeness with the Move controller by holding down the Move button and tilts the controller in the desired direction. What initially sounds not very intuitive, divided quickly and easily integrated into the flow of the game.
To expand the gameplay, there is a possible answer in split screen to play against a friend or online challenge unknown players. There is also a calorie counter, which introduces an additional aspect of fitness in the game (actually to get a few fights, as a trained person, work up a sweat).
Although optimal "The Fight" is not in all respects and requires a certain adjustment period, the extremely negative reviews are still not justified. Once again here, the question arises, how much time have these so-called "journalists" the game really dedicated. Interested parties should therefore definitely take a look at "The Fight".