The only thing I liked was the in the meantime very good atmosphere. Since it sounds unfortunately already on.
The story must each assess / judge for me personally it has not torn from the stool. Fortunately, I look at this in a shooter only as an accessory so that when the shooter is because well, I can get some work done while Blubberpassagen way.
Unfortunately, the "shooter" Metro: Last Night not good! In Original Mode Hard I have finished the game and currently have the Ranger Hardcore Mode 2/3 behind me. And it's just not fun anymore.
- The level design is liniear to liniear. Smaller intermediate gears are placed offentsichtlich and always end after a few meters at an impasse. The more or less, open level are manageable with a camera pan and the end of each level is most immediately visible.
- The opponents are stupid. That which is presented here as an enemy, I would no more than "artificial intelligence" designate. The opponents are just "there." You really have to really make an effort to give to be discovered. If you then discovered times the opponent shoot on the last known position. A change of position and already is swallowed by the earth.
- Stealth is in Metro: Last Night ridiculous. Opponents do not want to see an apparently. Is not it in the light, you can stand right in front of an opponent. He does not see a. You can rotate it, sometimes even jumping, all matter. Only when you hear suspicious noises (cup falls off the table) using their helmet lamps, but then just a few seconds. Then they dachshunds back to their defined positions.
- Military cartridges (money) and normal ammunition are available in abundance. In the original Hard Mode I owned at the end of 1,683 military cartridges and did not need to buy once munitions. In Ranger Hardcore is no different. Although you will find significantly less ammunition, but you have not even shoot (see Stealth).
- Schwierigskeitsgrad's too easy. The voherigen points describe quite well. I would like to just add that some missions can be effectively bypassed. Simply by race and is good. The worst example: Level Bridge.
- Script sequences are sinnfrei. In fact all I have to do nothing, absolutely nothing. The easy run so to himself and you look as players. An example: The script at the very beginning. To have transformed Wait colleagues, then collect two strokes, Scripsequenz end. Another example: At the end of Prison Break. In the getaway car to rise, there come the enemy on a shoot, I'll get in the getaway car, and do not look happy to me like me, more than once, made script sequence end. Huh? What for?
- Moral points! I have to listen to the good end to see boring conversations of NPCs. Why force a programmer to something. This is really disappointing.
- And I've finally got all your drivel felt, must listen more drivel than playing himself. Already at the beginning you have to sacrifice as a player 40 minutes of his life irrevocably, before one may give up his first shot. I hate it!
I think these are sufficient reasons why I Metro: Last Night is no longer fun and justify a bad review.
I can not recommend a purchase in any case.