Until then (so the first 5 minutes), I find the awesome game, immersive to death, especially if the graphics are not especially beautiful, they are at least realistic, with real attention to detail. Let's add to that a good dubbing, convincing and charismatic, well-written dialogues, a cinematic staging, and all bathed in an inspired music.
Well then, what's wrong? Easy, it's not a video game, but a interractif scenario. The game, with its interractions scenery and dialogue choices, let us believe that directs history, but in reality it is ultralinear, and our choices have no real impact on the course of the scenario. If we do not pass as it should be, well have to start ...
Next to this, the interractions are often painful to realize, because poorly indicated on the screen, action indicators are too small and unreadable.
Come Phase QTE by color system. Disastrous ... It has nothing to do in such a game, the phases are super long besides being soporific, and as you have to concentrate to successfully sequence, dialogue and cinematics are missed.
Fake video game with a false freedom of action, Fahrenheit is ultimately a non-borne film which, if he knows excite us in the first scene and keep us in suspense for two hours, eventually deflate. We do not choose, we suffer.