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# The realization:
I had already had the opportunity to try the game in January, during the tour to SONY, and it was clearly THE game that had me most excited.
The graphics were very thin and did not suffer from comparison with those of the last PS3 pane. The style, more realistic and urban, was also very appealing.
And the gameplay was very good, with the stick of the Vita and triggers.
A few weeks later, and after acquisition of WipEout 2048, my first "positive" impressions on the implementation are still valid.
Better: I was really blown away by the sense of speed that could be progressively as we move in the game.
I did not linger on alternative modes of control (gyroscope and tactile) which in any case does not interest me.
So of course, we can report some long load times [1], but this is in the area of bearable.
And besides, previous PSP shutters (UMD) and PS3 I've played also had this flaw.
The only comment I would have to make regarding the readability of the races.
By opting for a more detailed style (decor, smoke, heat engines), realism is gained what is sometimes lost in readability.
Indeed, when there are several vessels before you, it is not always easy to identify acceleration plates, bonuses or even cornering.
The "problem" is quite unique since the opus precedents are not embarrassed with smoke or heat engines.
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# The contents:
Probably the area where it should linger, since some changes are far from being anecdotal.
For example, the Racebox mode is simply passed into oblivion, solo and multiplayer online.
Remain 4 game modes: single player campaign, multi, ad-hoc (not tested) and cross-play.
- The single player campaign: not necessarily as long as the campaign of "Pulse", it serves primarily to learn the game and unlock vessels and trophies.
It includes racing, combat sessions, against the clock or challenge "zone". The Fury detonator mode is not present.
Note that the goal is not always to finish in the first race, but to fulfill specific objectives.
- Multi campaign clearly the more robust mode of the game, with a fairly long campaign of 20 levels.
As the solo mode, it is events, but divided into two categories only: racing and fighting. Each event can up to 8 players.
The higher you go, the more you earn levels and trophies. And incidentally, you can also unlock hidden or new vessels tests.
Currently, it is not difficult to find opponents and I have not had any problems of lag or disconnections.
- The crossplay: You can compete online with other people playing on PS3 with WipEout HD / Fury or PSVita with WipEout 2048.
This mode takes only certain circuits of the episode WipEout HD / Fury.
The technical performance is quite impressive since the Vita appears quite similar graphics to those of the PS3 version.
No problems either at the connection level: no lags, no unwanted disconnections.
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# To conclude:
To have had the opportunity to try several games on the Vita, I really think WipEout 2048 is clearly the game that stands out as "THE" reference for the launch of the Vita.
Technically, it is a true graphic slap. On the playful plan is probably the one that will have the most opportunity to emphasize - provided you like the anti-grav races.
It remains to see how developers will expand the game in the coming months.
There is already talk of DLCs reporting the content of HD and Fury, but without much detail.
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# Small aside the "Network Pass":
Note that this game includes a single-use code to access online features.
If for whatever reason you do not have this code, you will need to purchase a new network pass on the PSN to play online.
In short, something to consider if you plan to resell or repurchase the opportunity in play (which loses here any interest).
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[1] In the cartridge version, ie the one proposed by Amazon. I have not had the opportunity to test the cloud version on PSN.