The main benchmark for me to classify a game in person as good or very good is the associated fun and entertainment value as well as a good balance between challenge and feasibility of giving rise to life without frustration. Furthermore, a control "of the situation" is important to me that goes slightly out of hand and are in tricky situations feel to stay. MS uses this expectation perfectly. The game concept includes a story-play, which is by no means linear STRINGEND and an exciting variety of side missions provides options, level up skills and weapons in order to face the growing challenges in the story. The graphic implementation is more than successful, the character design incredibly creative, which is also true for the dynamic development and opponents hierarchy. The completion of missions have plenty of scope to use tactics, used weapons, special moves or environment and to become the preferred way of playing justice, without getting lost in a confusing and time-consuming weapons and equipment arsenal. Side missions include partially optional, but not binding targets, again offering additional challenge. That control and combat system are nearly identical to Batman and AC, bother me in any way - on the contrary. I do not understand in some games, why this / that means having to re-invent, although it m. E. proven controller assignments are. Technically, the game looks mature, I have not had a crash or may encounter any bugs. A great game from which I would like to see more and I've been more than willing to pay a price of 60.