Nevertheless, what nowadays completely bugged (= programmed incorrectly) or is thrown with customers hostile copy shooters on the market, is a joke. FEAR is there much more user-friendly, can be no problems installing and playing and crashed with me at any time.
But a good game takes more to bring it just to run. The developer Monolith knows his craft, to develop a compelling, exciting places really creepy FPS for the PC. Even after years, the game has lost none of its former charm and although I had previously played out, the shock effects are still effective.
I would now like to enter into individual points (+ = positive - = negative)
+ Opponents behavior (AI / AI) - The artificial intelligence of the opponents had the press praised already in publication since it was really designed believable. It is z. B. active use of grenades made by the enemies who are trying the player often with just kill them. The opponents put the tactical flanking a to surround the player.
+ Atmosphere - The American developers understand it perfectly, to create a credible, tight horror mood. Shocking moments, like a horror film are there not uncommon.
+ Blood and Gore (only uncut version) - What is shown in the uncensored version of violence, pushing each Splatterfan the tears of joy in his eyes. The player literally fly against bloody limbs, heads and meat chunks that you hardly surprised by indexing this version.
+ Graph - The graph breaks out nowadays no more trees, but also causes no eye cancer. No, the graphics are really okay, fire or sparks effects have been very detailed programs. Graphic whores ala Crysis but here disappointed.
+ Control - The control is typical of a PC shooter. Nevertheless, I see it positively, because today games are usually programmed for multiple platforms. FEAR was then PC exclusive; and it shows on the controller.
+ Sound - owners of surround systems come fully at their expense, the background sound fits perfectly into the mood with a Horror.
+ "Special" - as a nice gimmick I see the slow motion that extended throughout the game. In slow motion to surprise the opponent with a hand grenade but is always a cool feeling!
- Level Design - The level design have to the developer Monolith really chalk. Too often you have the always looks the same offices that always looks the same warehouses or fight always look the same opponents. Towards the end there is then indeed varied, pity here would certainly have done better ....
- Character - the game character is unfortunately also faded as the game progresses. Neither one knows what he looks like, nor did he speak a single word. While this makes Gordon Freeman also, yet you quickly connect something to the crowbar vibrator. A reflection, a soliloquy or a curse had here can do wonders.
- End - Spoiler: The last level has unfortunately become very monotonous, constantly being shot only to spirits appearing out of nowhere, the ever troublesome collected weapons have disappeared ... A real boss battle against Paxton Fettel Alma or have me a bit missing.
- Story - The story is convoluted and we often told only through flashbacks or fax / laptop. So narrative designed rather weak.
Conclusion: FEAR is has long been ready for a budget price and that too in the uncut version. For people who can be enthusiastic about horror and bloody action FEAR is still worth a look.
For me wars in any case the surprise 2005, which has not lost any of their stylish feel, although some shortcomings can not be dismissed out of hand.
Nevertheless, I speak from a buy recommendation, since it "horror FPS" few recommendations are in things.