Preliminary Note: I am an ambitious gamblers, the good first-person shooter loves and already some played.
The worst first: The player's steps are penetrating loud that you can hear anything else and the fun loses incredibly fast. If you set the low, is also far quieter and then you can also set the tone regardless of make. Something has never come across me!
The expectations for the game were huge. I thought it is in "Fear" to a creepy game that plays cleverly with fears. But that is not the case.
Rather, it is completely inconsequential Geballer, the sharply "Counterstrike" recalls. The control is such vague that the objectives hardly possible and the meeting is hit or miss. I had to switch to "light", as it was otherwise low geballert mercilessly. Frustration pur! I have never experienced such a lousy control!
The environment is so carelessly designed as it can be. There is no variety. Each room looks the same, each scene is repeated endlessly. There is nothing to see and nothing to see, you run quite fast through this and get lost quickly. Also, because you never know where you should go.
Tasks, there is no, the story is uninteresting and dull, the weapon system opaque, frumpy weapons per se 08/15 and boring opponents.
From horror, or even fear has not materialized, which is also due to the lack of dark spaces and targeted Angstschürung by known means. That's like seeing a horror movie in broad daylight. A little blood does not make a horror. Every now and then emerge shadows, visions and voices that finally give rise to some tension and fear to go down just to get back into boredom and nervigem Geballer. This goes so far that one wonders what the point of this rare horror elements there. This act terribly out of place, almost like a minor subplot. Games like "Doom", "BioShock" or "Dead Space" prove but what horror is and how it is integrated into the action.
"Fear" is against such anxiety free, that even a seemingly harmless game as has "Alan Wake" sown more fear and insecurity.
Refreshingly, the opponents behave very tactically. They crouch, cry out in surprise, run away, use the terrain. A rarely seen, clever AI!
The Achievements (achievements) are a bad joke. Since coming things like: "Play the game on all levels of difficulty without dying" or "Complete the game with less than 500 rounds from". Ridiculous unrealistic.
I really want to give the game a chance and agonizingly long endured it for four hours. But there were the best will not increase and no variety. Lack of English on my part have also pushed the fun that I have the game of course not negatively counted. In "Doom 3" I understood nothing and still had fun and above all very afraid!
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Conclusion:
The game can captivate for a second. It lacks everything, what makes a good (horror) Game. One is to have not rid bought feeling a loveless then geklatschtes weekend work. Militärgeballer without rhyme or reason. Never before has such a game subvert expectations. Those looking for horror and thrill is wrong here. The title "Fear" degenerates in the face of a caricature.
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Additional:
I have alluded to also "Fear Files". The same image.
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So what has been changed in "Fear 2"? Not much. Luckily the language in German and the steps finally scaled down to more comfortable volume. Nevertheless, they are a bit too loud. Incredibly annoying is the slow pace. One has to be constantly slowed the impression of an invisible force and the constant need to run faster. The player is so slow that it is not even worth under fire for cover, because it takes incredibly much too long.
The design of the environment is clearly better in every case. Finally, there is more to see and find clues. You can interact with the environment. Although similar to the rooms to be very and repeat endlessly, more attention was paid to details and horror elements, although will there be no fear in Part 2. The story seems interesting, but unfortunately there is no introduction instead. Again, the story seems to the girl beside the point amidst annoying Geballers.
At the already pleasing clever AI again was filed.
The weapon system is understandable, albeit just as boring.
The Achievements are attainable, yet partly unrealistic.
I have again endured four hours before I got bored abandoned because there were as described in Part 1, no increase.
All in all, the continuation of much better, but is convincing in any minute as its predecessor.