I will not speak of the principle of the game, which is very good, which has proven itself and that has not changed at all here. What I blame this Who is this 2010 edition, this is not it. It's the wrong thought design "plateau" game. As in the old edition, each player has a tray with small windows that allow to phase out the characters. The "discovery" of the designers is the ability to hang the trays 2, back to back. But the problem is that with this arrangement, it is no longer possible to open all the windows to easily initialize the game by tilting the plates: if we lean all one way, the windows open to On one side but close to each other! It is therefore open all the little window one by one, by hand. It's completely stupid, it is unclear how the designers could not think about that detail.
The alternative is to play by not hooking the two plates together. But in this case, as the windows now open horizontally and not vertically, 2 players playing face to face to see the plateau on the other, we must install a screen in the middle.
In short, this edition is not as good as the old, it is a shame, especially that in general it is not on the "interface" we are witnessing the regressions, but on the principle of games, often with new rules that complicate or simplify unnecessarily games. Here, the principle has not been touched, and that's good, but the new operation of trays is much lower than the former. A disappointment so.