Large, Beautifully, but without a soul

Large, Beautifully, but without a soul

The Elder Scrolls V: Skyrim (Video Game)

Customer Review

I played Skyrim - Legendary Edition on a PC with mouse and keyboard. And I have the game does not "completely played out." I'm at level 45 and have the main story, Dawnguard, Dragonborn, graduated 2-3 guilds and some side quests, married to a house and (Hearthfire) completely removed. In total over 100 game hours have passed. I started as a fighter with sword and shield did, then went to sword and magic and am ultimately stuck with two-handed + dragon screams. Sporadically I once used the bow or tried me as a magician. In addition I have played exclusively in 3rd person perspective.

I was the game not convinced.

Skyrim is great, no doubt. The open world and the high farsightedness Skyrim looks bigger, but it is "only" Skyrim, exactly one geographical region. So beautiful Skyrim is set in scene and so much fun there in the first from 20 to 40 hours of play also makes exploring this region, there is a lack of variety. In Solstheim (Dragonborn) snow is replaced by ash, otherwise it acts just like Skyrim. Here, unfortunately, has been missed to bring in the geographic design a variety.

At character creation you have a wide range of races, so that only dwarf lovers stay here on the track (due to the backstory of Tamriel). The options for customizing your character and are well überdurschnittlich for the genre.

The skills system is open and you increase your character by allowing also applies his skills. The concept is identsich pulled through for fighting, crafts, magic and social talents.

Vanquished opponents or completed tasks there are - as far as I could see that - no experience, you are "forced" to change his style of play, if you have "ausgelevelt" his preferred combination. Alternatively, you can also use the current (and probably last) Patchlevel declare skills as Legendary, thereby placing them again reset and this skill can then re-raise. Thus, one can, at least in the overall level (important for the main attributes Health, Magicka and endurance as well as mitlevelnde equipment) rising further. So the skills system has really everything you need in order to create its hybrids as desired. Unfortunately, that is made by the more than poor UI naught. Even if one is focused on a 1-2 Force fighters or rogues still can play useful, a full mage or hybrid character is not really playable. Although the magic on the paper give some: fire, ice, acting electric case, summon creatures talk shield charm for better Verteidung and then beharken the enemy with fire, ice and lightning, if necessary act healing / regeneration. It could be so beautiful, unfortunately, is a flexible with spells and talents with the control and user interface is not really possible (although already possible, but degenerates the fight then Menüwühlerei and the principle liquid gameplay is nothing left).

The handling of Skyrim's total to a minimum for the PC with keyboard and mouse, an affront to the player. Inventory, crafts menu screen talent, everything is confusing and organized in a quasi one-dimensional list. It has virtually no overview of his inventory, his abilities or items that can be produced. That which can be prepared makes sense and (me) makes it fun uncommon in the armor and weapons self-made (including enchantments) to run through the area, yet the craft menu is implemented more than just unhappy. The crafting system itself is however good and useful.

The combat system can be much benevolence still called dowdy or boring. Even for an "old-school RPG" the combat system is not up to date. Ungelenkes Block, no escape, two stroke variations (normal and strong). Here certainly plays a role, the personal taste, but the combat system of Skyrim (or better generally the Bethesda role playing) is too static and too passive to me.

A world lives by NPCs. Of these there are many in Skyrim, and all go their own daily routine by. The world looks animated and alive. Unfortunately, because the NPC's are exchangeable only at first glance mostly. Here no accents, no "real characters" presents, but the world is filled with interchangeable templates. Even the most important NPC's for the stories are rarely individually. There are a few positive exceptions like Aengir, Serana (Dawnguard) or Ulfric storm coat, but more is not left to me by the NPC's memory.

You can marry and adopt children, unfortunately all this is limited to "game mechanics", an emotional bond is created at any time. Had left the "feature" off, it would have made no difference.

There are many quests that unfortunately unsorted land in the Journal, which is very confusing after a few hours of play, because you can find really a lot of quests. Here sorting by main quest, guild quests, urban / regional tasks and side quests would have been not bad. After all, let the quest marker individually switched on and off. The quests themselves are solid standard, nothing extraordinary, nothing really bad. Unfortunately, this also applies to the larger stories (main quest, guild quests DLC quests). It give no real surprises and no real "made it" feeling. Since you will be Thane of drölf cities, has the same number of houses and servants, is probably the strongest dragon's blood of the story, Alduin has beaten the world Enver rolling and leads one way or another guild. Takes note and nobody really "at home" I feel niergends. Still I will of even the most insignificant city guard admonished to stay out of trouble to make, still harass me more or less important people with Run messenger quests without being asked. I had only two places feel a part of the world (in the first conversation with Paarthunax and in the negotiation of the armistice on high-Hrotgar). Apart from these two points, I felt as an interchangeable tool. It did not at any time a role if I was Archmage of winter festivals, or that I have defeated Alduin. I continued to be treated as an exchangeable tool. The "immersion" has gone completely bathe for me so, because the wirkich lovingly and harmoniously designed world has unfortunately may send nothing.

The really big advantage of Skyrim (Bethesda general and role-playing games) is the support for modding. There are well over 20,000 mods for Skyrim, which at least many Schächen (UI, combat system) are at least alleviated. Without mods I would probably Skyrim uninstalled after 10-20 hours. So I have at least brought a "passage" with about 100 hours behind me ... more there will probably not be enough again to play the motivation with another character and another way of playing, goes with me to 0V.

Since I paid only 26.22 and even "persevered" immmerhin good 100 hours have, agrees at least the price / performance ratio for me. Therefore, 3 stars for the product, 4 star game because of modding support and he active modding community.

Highly Recommended 10 2 Rank: 5/5
August 27
Super Antenna 1 Rank: 5/5
October 21
Excellent! 2 2 Rank: 5/5
June 13
Coupey crib mattresses Rank: 4/5
August 1
HUGE LIVE FROM SIR BOB Rank: 5/5
March 29

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